forked from External/mage
[MIC] Implemented Curse of Obsession
This commit is contained in:
parent
541511692e
commit
bd22c4a3ae
4 changed files with 100 additions and 27 deletions
|
|
@ -11,7 +11,7 @@ import mage.target.targetpointer.FixedTarget;
|
|||
|
||||
public class BeginningOfDrawTriggeredAbility extends TriggeredAbilityImpl {
|
||||
|
||||
private TargetController targetController;
|
||||
private final TargetController targetController;
|
||||
|
||||
/**
|
||||
* The Ability sets if no target is defined the target pointer to the active
|
||||
|
|
@ -50,10 +50,8 @@ public class BeginningOfDrawTriggeredAbility extends TriggeredAbilityImpl {
|
|||
switch (targetController) {
|
||||
case YOU:
|
||||
boolean yours = event.getPlayerId().equals(this.controllerId);
|
||||
if (yours) {
|
||||
if (getTargets().isEmpty()) {
|
||||
this.getEffects().setTargetPointer(new FixedTarget(event.getPlayerId()));
|
||||
}
|
||||
if (yours && getTargets().isEmpty()) {
|
||||
this.getEffects().setTargetPointer(new FixedTarget(event.getPlayerId()));
|
||||
}
|
||||
return yours;
|
||||
case OPPONENT:
|
||||
|
|
@ -84,6 +82,15 @@ public class BeginningOfDrawTriggeredAbility extends TriggeredAbilityImpl {
|
|||
}
|
||||
}
|
||||
break;
|
||||
case ENCHANTED:
|
||||
Permanent permanent = getSourcePermanentIfItStillExists(game);
|
||||
if (permanent == null || !game.isActivePlayer(permanent.getAttachedTo())) {
|
||||
break;
|
||||
}
|
||||
if (getTargets().isEmpty()) {
|
||||
this.getEffects().setTargetPointer(new FixedTarget(event.getPlayerId()));
|
||||
}
|
||||
return true;
|
||||
case ANY:
|
||||
case ACTIVE:
|
||||
if (getTargets().isEmpty()) {
|
||||
|
|
@ -108,6 +115,8 @@ public class BeginningOfDrawTriggeredAbility extends TriggeredAbilityImpl {
|
|||
return "At the beginning of each player's draw step, " + generateZoneString();
|
||||
case CONTROLLER_ATTACHED_TO:
|
||||
return "At the beginning of the draw step of enchanted creature's controller, " + generateZoneString();
|
||||
case ENCHANTED:
|
||||
return "At the beginning of enchanted player's draw step, " + generateZoneString();
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue