forked from External/mage
rework more Prevention Effects involving counters. Implement [PIP] Bloatfly Swarm (#12205)
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23 changed files with 545 additions and 189 deletions
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@ -2192,8 +2192,18 @@ public abstract class GameImpl implements Game {
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@Override
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public UUID fireReflexiveTriggeredAbility(ReflexiveTriggeredAbility reflexiveAbility, Ability source) {
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return fireReflexiveTriggeredAbility(reflexiveAbility, source, false);
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}
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@Override
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public UUID fireReflexiveTriggeredAbility(ReflexiveTriggeredAbility reflexiveAbility, Ability source, boolean fireAsSimultaneousEvent) {
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UUID uuid = this.addDelayedTriggeredAbility(reflexiveAbility, source);
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this.fireEvent(GameEvent.getEvent(GameEvent.EventType.OPTION_USED, source.getOriginalId(), source, source.getControllerId()));
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GameEvent event = GameEvent.getEvent(GameEvent.EventType.OPTION_USED, source.getOriginalId(), source, source.getControllerId());
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if (fireAsSimultaneousEvent) {
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this.getState().addSimultaneousEvent(event, this);
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} else {
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this.fireEvent(event);
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}
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return uuid;
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}
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