forked from External/mage
rework more Prevention Effects involving counters. Implement [PIP] Bloatfly Swarm (#12205)
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23 changed files with 545 additions and 189 deletions
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@ -29,7 +29,6 @@ import mage.game.match.MatchType;
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import mage.game.mulligan.Mulligan;
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import mage.game.permanent.Battlefield;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.PermanentCard;
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import mage.game.stack.Spell;
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import mage.game.stack.SpellStack;
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import mage.game.turn.Phase;
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@ -500,6 +499,8 @@ public interface Game extends MageItem, Serializable, Copyable<Game> {
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UUID fireReflexiveTriggeredAbility(ReflexiveTriggeredAbility reflexiveAbility, Ability source);
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UUID fireReflexiveTriggeredAbility(ReflexiveTriggeredAbility reflexiveAbility, Ability source, boolean fireAsSimultaneousEvent);
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/**
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* Inner game engine call to reset game objects to actual versions
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* (reset all objects and apply all effects due layer system)
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