rework more Prevention Effects involving counters. Implement [PIP] Bloatfly Swarm (#12205)

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Susucre 2024-05-23 19:48:44 +02:00 committed by GitHub
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commit bcff245a31
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23 changed files with 545 additions and 189 deletions

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@ -29,7 +29,6 @@ import mage.game.match.MatchType;
import mage.game.mulligan.Mulligan;
import mage.game.permanent.Battlefield;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentCard;
import mage.game.stack.Spell;
import mage.game.stack.SpellStack;
import mage.game.turn.Phase;
@ -500,6 +499,8 @@ public interface Game extends MageItem, Serializable, Copyable<Game> {
UUID fireReflexiveTriggeredAbility(ReflexiveTriggeredAbility reflexiveAbility, Ability source);
UUID fireReflexiveTriggeredAbility(ReflexiveTriggeredAbility reflexiveAbility, Ability source, boolean fireAsSimultaneousEvent);
/**
* Inner game engine call to reset game objects to actual versions
* (reset all objects and apply all effects due layer system)