[FRF] Added Palace Siege and Hooded Assasin.

This commit is contained in:
LevelX2 2015-01-05 17:18:30 +01:00
parent d808e7dd93
commit bbe417fbdd
3 changed files with 181 additions and 1 deletions

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@ -38,7 +38,6 @@ import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.AddManaToManaPoolSourceControllerEffect;
import mage.abilities.effects.common.ChooseModeEffect;
import mage.abilities.effects.common.FightTargetsEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;

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@ -0,0 +1,88 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.fatereforged;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.common.DestroyTargetEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.counters.CounterType;
import mage.filter.common.FilterCreatureCard;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.WasDealtDamageThisTurnPredicate;
import mage.target.common.TargetCardInYourGraveyard;
import mage.target.common.TargetCreaturePermanent;
import mage.target.common.TargetOpponent;
/**
*
* @author LevelX2
*/
public class HoodedAssassin extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creature that was dealt damage this turn");
static {
filter.add(new WasDealtDamageThisTurnPredicate());
}
public HoodedAssassin(UUID ownerId) {
super(ownerId, 73, "Hooded Assassin", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{B}");
this.expansionSetCode = "FRF";
this.subtype.add("Human");
this.subtype.add("Assassin");
this.power = new MageInt(1);
this.toughness = new MageInt(2);
// When Hooded Assassin enters the battlefield, choose one -
// * Put a +1/+1 counter on Hooded Assassin.
Ability ability = new EntersBattlefieldTriggeredAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance()), false);
ability.addTarget(new TargetCardInYourGraveyard(new FilterCreatureCard("creature card from your graveyard")));
// * Destroy target creature that was dealt damage this turn.
Mode mode = new Mode();
mode.getEffects().add(new DestroyTargetEffect());
mode.getTargets().add(new TargetCreaturePermanent(filter));
ability.addMode(mode);
this.addAbility(ability);
}
public HoodedAssassin(final HoodedAssassin card) {
super(card);
}
@Override
public HoodedAssassin copy() {
return new HoodedAssassin(this);
}
}

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@ -0,0 +1,93 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.fatereforged;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.condition.common.ModeChoiceSourceCondition;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.ChooseModeEffect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.LoseLifeOpponentsEffect;
import mage.abilities.effects.common.ReturnFromGraveyardToHandTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.filter.common.FilterCreatureCard;
import mage.target.common.TargetCardInYourGraveyard;
/**
*
* @author LevelX2
*/
public class PalaceSiege extends CardImpl {
private final static String ruleTrigger1 = "&bull Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.";
private final static String ruleTrigger2 = "&bull Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.";
public PalaceSiege(UUID ownerId) {
super(ownerId, 79, "Palace Siege", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{B}{B}");
this.expansionSetCode = "FRF";
// As Palace Siege enters the battlefield, choose Khans or Dragons.
this.addAbility(new EntersBattlefieldAbility(new ChooseModeEffect("Khans or Dragons?","Khans", "Dragons"),null, true,
"As {this} enters the battlefield, choose Khans or Dragons.",""));
// * Khans - At the beginning of your upkeep, return target creature card from your graveyard to your hand.
Ability ability1 = new ConditionalTriggeredAbility(
new BeginningOfUpkeepTriggeredAbility(new ReturnFromGraveyardToHandTargetEffect(), TargetController.YOU, false),
new ModeChoiceSourceCondition("Khans"),
ruleTrigger1);
ability1.addTarget(new TargetCardInYourGraveyard(new FilterCreatureCard()));
this.addAbility(ability1);
// * Dragons - At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Ability ability2 = new ConditionalTriggeredAbility(
new BeginningOfUpkeepTriggeredAbility(new LoseLifeOpponentsEffect(2), TargetController.YOU, false),
new ModeChoiceSourceCondition("Dragons"),
ruleTrigger2);
Effect effect = new GainLifeEffect(2);
effect.setText("and you gain 2 life");
ability2.addEffect(effect);
this.addAbility(ability2);
}
public PalaceSiege(final PalaceSiege card) {
super(card);
}
@Override
public PalaceSiege copy() {
return new PalaceSiege(this);
}
}