forked from External/mage
[FRF] Added Palace Siege and Hooded Assasin.
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parent
d808e7dd93
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3 changed files with 181 additions and 1 deletions
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@ -38,7 +38,6 @@ import mage.abilities.decorator.ConditionalTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.AddManaToManaPoolSourceControllerEffect;
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import mage.abilities.effects.common.ChooseModeEffect;
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import mage.abilities.effects.common.FightTargetsEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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88
Mage.Sets/src/mage/sets/fatereforged/HoodedAssassin.java
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88
Mage.Sets/src/mage/sets/fatereforged/HoodedAssassin.java
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@ -0,0 +1,88 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.fatereforged;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.common.DestroyTargetEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.counters.CounterType;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.permanent.WasDealtDamageThisTurnPredicate;
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import mage.target.common.TargetCardInYourGraveyard;
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import mage.target.common.TargetCreaturePermanent;
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import mage.target.common.TargetOpponent;
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/**
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*
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* @author LevelX2
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*/
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public class HoodedAssassin extends CardImpl {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creature that was dealt damage this turn");
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static {
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filter.add(new WasDealtDamageThisTurnPredicate());
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}
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public HoodedAssassin(UUID ownerId) {
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super(ownerId, 73, "Hooded Assassin", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{B}");
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this.expansionSetCode = "FRF";
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this.subtype.add("Human");
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this.subtype.add("Assassin");
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this.power = new MageInt(1);
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this.toughness = new MageInt(2);
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// When Hooded Assassin enters the battlefield, choose one -
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// * Put a +1/+1 counter on Hooded Assassin.
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Ability ability = new EntersBattlefieldTriggeredAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance()), false);
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ability.addTarget(new TargetCardInYourGraveyard(new FilterCreatureCard("creature card from your graveyard")));
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// * Destroy target creature that was dealt damage this turn.
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Mode mode = new Mode();
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mode.getEffects().add(new DestroyTargetEffect());
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mode.getTargets().add(new TargetCreaturePermanent(filter));
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ability.addMode(mode);
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this.addAbility(ability);
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}
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public HoodedAssassin(final HoodedAssassin card) {
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super(card);
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}
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@Override
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public HoodedAssassin copy() {
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return new HoodedAssassin(this);
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}
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}
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93
Mage.Sets/src/mage/sets/fatereforged/PalaceSiege.java
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93
Mage.Sets/src/mage/sets/fatereforged/PalaceSiege.java
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@ -0,0 +1,93 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.fatereforged;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.condition.common.ModeChoiceSourceCondition;
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import mage.abilities.decorator.ConditionalTriggeredAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.ChooseModeEffect;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.abilities.effects.common.LoseLifeOpponentsEffect;
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import mage.abilities.effects.common.ReturnFromGraveyardToHandTargetEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.TargetController;
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import mage.filter.common.FilterCreatureCard;
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import mage.target.common.TargetCardInYourGraveyard;
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/**
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*
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* @author LevelX2
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*/
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public class PalaceSiege extends CardImpl {
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private final static String ruleTrigger1 = "&bull Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.";
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private final static String ruleTrigger2 = "&bull Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.";
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public PalaceSiege(UUID ownerId) {
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super(ownerId, 79, "Palace Siege", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{B}{B}");
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this.expansionSetCode = "FRF";
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// As Palace Siege enters the battlefield, choose Khans or Dragons.
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this.addAbility(new EntersBattlefieldAbility(new ChooseModeEffect("Khans or Dragons?","Khans", "Dragons"),null, true,
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"As {this} enters the battlefield, choose Khans or Dragons.",""));
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// * Khans - At the beginning of your upkeep, return target creature card from your graveyard to your hand.
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Ability ability1 = new ConditionalTriggeredAbility(
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new BeginningOfUpkeepTriggeredAbility(new ReturnFromGraveyardToHandTargetEffect(), TargetController.YOU, false),
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new ModeChoiceSourceCondition("Khans"),
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ruleTrigger1);
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ability1.addTarget(new TargetCardInYourGraveyard(new FilterCreatureCard()));
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this.addAbility(ability1);
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// * Dragons - At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
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Ability ability2 = new ConditionalTriggeredAbility(
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new BeginningOfUpkeepTriggeredAbility(new LoseLifeOpponentsEffect(2), TargetController.YOU, false),
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new ModeChoiceSourceCondition("Dragons"),
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ruleTrigger2);
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Effect effect = new GainLifeEffect(2);
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effect.setText("and you gain 2 life");
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ability2.addEffect(effect);
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this.addAbility(ability2);
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}
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public PalaceSiege(final PalaceSiege card) {
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super(card);
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}
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@Override
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public PalaceSiege copy() {
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return new PalaceSiege(this);
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}
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}
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