forked from External/mage
Reworking effects which allow casting spells from a selection of cards (ready for review) (#8136)
* added function for casting spells with specific attributes from a selection of cards * updated cascade to use new method * refactored various cards to use new methods * added TestPlayer method * fixed a small error * text fix * broke out some repeated code * added missing notTarget setting * add additional retain zone check * some more cards refactored * more refactoring * added interface for split/modal cards * reworked spell casting methods * reworked multiple cast to prevent unnecessary dialogs * fixed test failures due to change in functionality * add AI code * small nonfunctional change * reworked Kaya, the Inexorable * added currently failing test * added more tests * updated Geode Golem implementation * fixed adventure/cascade interaction, added/updated tests * some nonfunctional refactoring * added interface for subcards * [AFC] Implemented Fevered Suspicion * [AFC] Implemented Extract Brain * [AFC] updated Arcane Endeavor implementation * [C17] reworked implementation of Izzet Chemister * [ZEN] reworked implemented of Chandra Ablaze * additional merge fix * [SLD] updated Eleven, the Mage * [NEO] Implemented Discover the Impossible * [NEO] Implemented The Dragon-Kami Reborn / Dragon-Kami's Egg * [NEO] Implemented Invoke Calamity * [AFR] Implemented Rod of Absorption * [VOC] Implemented Spectral Arcanist * [VOC] added additional printings * [NEO] added all variants * [SLD] updated implementation of Ken, Burning Brawler
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83 changed files with 2551 additions and 2059 deletions
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@ -210,4 +210,9 @@ public class CardsImpl extends LinkedHashSet<UUID> implements Cards, Serializabl
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public void retainZone(Zone zone, Game game) {
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removeIf(uuid -> game.getState().getZone(uuid) != zone);
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}
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@Override
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public void removeZone(Zone zone, Game game) {
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removeIf(uuid -> game.getState().getZone(uuid) == zone);
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}
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}
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