forked from External/mage
Reworking effects which allow casting spells from a selection of cards (ready for review) (#8136)
* added function for casting spells with specific attributes from a selection of cards * updated cascade to use new method * refactored various cards to use new methods * added TestPlayer method * fixed a small error * text fix * broke out some repeated code * added missing notTarget setting * add additional retain zone check * some more cards refactored * more refactoring * added interface for split/modal cards * reworked spell casting methods * reworked multiple cast to prevent unnecessary dialogs * fixed test failures due to change in functionality * add AI code * small nonfunctional change * reworked Kaya, the Inexorable * added currently failing test * added more tests * updated Geode Golem implementation * fixed adventure/cascade interaction, added/updated tests * some nonfunctional refactoring * added interface for subcards * [AFC] Implemented Fevered Suspicion * [AFC] Implemented Extract Brain * [AFC] updated Arcane Endeavor implementation * [C17] reworked implementation of Izzet Chemister * [ZEN] reworked implemented of Chandra Ablaze * additional merge fix * [SLD] updated Eleven, the Mage * [NEO] Implemented Discover the Impossible * [NEO] Implemented The Dragon-Kami Reborn / Dragon-Kami's Egg * [NEO] Implemented Invoke Calamity * [AFR] Implemented Rod of Absorption * [VOC] Implemented Spectral Arcanist * [VOC] added additional printings * [NEO] added all variants * [SLD] updated implementation of Ken, Burning Brawler
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83 changed files with 2551 additions and 2059 deletions
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@ -7,6 +7,7 @@ import mage.abilities.costs.VariableCost;
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import mage.abilities.costs.mana.ManaCost;
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import mage.abilities.costs.mana.VariableManaCost;
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import mage.abilities.keyword.FlashAbility;
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import mage.cards.AdventureCardSpell;
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import mage.cards.Card;
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import mage.cards.SplitCard;
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import mage.constants.*;
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@ -69,7 +70,7 @@ public class SpellAbility extends ActivatedAbilityImpl {
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// forced to cast (can be part id or main id)
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Set<UUID> idsToCheck = new HashSet<>();
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idsToCheck.add(object.getId());
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if (object instanceof Card) {
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if (object instanceof Card && !(object instanceof AdventureCardSpell)) {
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idsToCheck.add(((Card) object).getMainCard().getId());
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}
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for (UUID idToCheck : idsToCheck) {
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