[AFR] Implementing dungeon mechanic (ready for review) (#7937)

* added dungeon and dungeon room class

* [AFR] Implemented Tomb of Annihilation

* [AFR] Implemented Shortcut Seeker

* [AFR] Implemented Gloom Stalker

* [AFR] Implemented Nadaar, Selfless Paladin

* added room triggers

* added more venturing code, currently untested

* fixed error

* moved venture into dungeon from player class to game class

* removed unnecessary sourceobject from dungeon

* fixed npe error

* added dungeon completion

* fixed concurrent modification exception

* added logging

* added proper copy methods

* added views

* updated room text generation

* added some missing code

* finished implementing CompletedDungeonCondition

* [AFR] Implemented Ellywick Tumblestrum

* [AFR] Implemented Lost Mine of Phandelver

* added choice dialog for dungeons

* [AFR] Implemented Dungeon of the Mad Mage

* small text fix

* added initial dungeon test

* [AFR] Implemented Cloister Gargoyle

* [AFR] Implemented Dungeon Crawler

* small text change for dungeon rooms

* added more tests

* some simplification to dungeon props

* updated testing helper functions

* added currently failing test for venturing on separate steps and turns

* added tests for dungeon completion

* fixed missing trigger visual and dungeons not persisting through turns

* some text updates

* added rollback test

* added a test for multiple dungeons at once

* added one more condition test
This commit is contained in:
Evan Kranzler 2021-06-29 06:57:43 -04:00 committed by GitHub
parent c6d08ce344
commit bb591dd038
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42 changed files with 2481 additions and 144 deletions

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@ -6,10 +6,7 @@ import mage.designations.Designation;
import mage.game.ExileZone;
import mage.game.Game;
import mage.game.GameState;
import mage.game.command.CommandObject;
import mage.game.command.Commander;
import mage.game.command.Emblem;
import mage.game.command.Plane;
import mage.game.command.*;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.players.net.UserData;
@ -113,6 +110,11 @@ public class PlayerView implements Serializable {
if (emblem.getControllerId().equals(this.playerId)) {
commandList.add(new EmblemView(emblem));
}
} else if (commandObject instanceof Dungeon) {
Dungeon dungeon = (Dungeon) commandObject;
if (dungeon.getControllerId().equals(this.playerId)) {
commandList.add(new DungeonView(dungeon));
}
} else if (commandObject instanceof Plane) {
Plane plane = (Plane) commandObject;
// Planes are universal and all players can see them.