[AFR] Implementing dungeon mechanic (ready for review) (#7937)

* added dungeon and dungeon room class

* [AFR] Implemented Tomb of Annihilation

* [AFR] Implemented Shortcut Seeker

* [AFR] Implemented Gloom Stalker

* [AFR] Implemented Nadaar, Selfless Paladin

* added room triggers

* added more venturing code, currently untested

* fixed error

* moved venture into dungeon from player class to game class

* removed unnecessary sourceobject from dungeon

* fixed npe error

* added dungeon completion

* fixed concurrent modification exception

* added logging

* added proper copy methods

* added views

* updated room text generation

* added some missing code

* finished implementing CompletedDungeonCondition

* [AFR] Implemented Ellywick Tumblestrum

* [AFR] Implemented Lost Mine of Phandelver

* added choice dialog for dungeons

* [AFR] Implemented Dungeon of the Mad Mage

* small text fix

* added initial dungeon test

* [AFR] Implemented Cloister Gargoyle

* [AFR] Implemented Dungeon Crawler

* small text change for dungeon rooms

* added more tests

* some simplification to dungeon props

* updated testing helper functions

* added currently failing test for venturing on separate steps and turns

* added tests for dungeon completion

* fixed missing trigger visual and dungeons not persisting through turns

* some text updates

* added rollback test

* added a test for multiple dungeons at once

* added one more condition test
This commit is contained in:
Evan Kranzler 2021-06-29 06:57:43 -04:00 committed by GitHub
parent c6d08ce344
commit bb591dd038
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GPG key ID: 4AEE18F83AFDEB23
42 changed files with 2481 additions and 144 deletions

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@ -13,6 +13,7 @@ import mage.game.ExileZone;
import mage.game.Game;
import mage.game.GameState;
import mage.game.combat.CombatGroup;
import mage.game.command.Dungeon;
import mage.game.command.Emblem;
import mage.game.command.Plane;
import mage.game.permanent.Permanent;
@ -114,6 +115,12 @@ public class GameView implements Serializable {
stack.put(stackObject.getId(),
new StackAbilityView(game, (StackAbility) stackObject, object.getName(), cardView));
checkPaid(stackObject.getId(), ((StackAbility) stackObject));
} else if (object instanceof Dungeon) {
CardView cardView = new CardView(new DungeonView((Dungeon) object));
stackObject.setName(object.getName());
stack.put(stackObject.getId(),
new StackAbilityView(game, (StackAbility) stackObject, object.getName(), cardView));
checkPaid(stackObject.getId(), ((StackAbility) stackObject));
} else if (object instanceof Plane) {
CardView cardView = new CardView(new PlaneView((Plane) object));
stackObject.setName(object.getName());