forked from External/mage
[AFR] Implementing dungeon mechanic (ready for review) (#7937)
* added dungeon and dungeon room class * [AFR] Implemented Tomb of Annihilation * [AFR] Implemented Shortcut Seeker * [AFR] Implemented Gloom Stalker * [AFR] Implemented Nadaar, Selfless Paladin * added room triggers * added more venturing code, currently untested * fixed error * moved venture into dungeon from player class to game class * removed unnecessary sourceobject from dungeon * fixed npe error * added dungeon completion * fixed concurrent modification exception * added logging * added proper copy methods * added views * updated room text generation * added some missing code * finished implementing CompletedDungeonCondition * [AFR] Implemented Ellywick Tumblestrum * [AFR] Implemented Lost Mine of Phandelver * added choice dialog for dungeons * [AFR] Implemented Dungeon of the Mad Mage * small text fix * added initial dungeon test * [AFR] Implemented Cloister Gargoyle * [AFR] Implemented Dungeon Crawler * small text change for dungeon rooms * added more tests * some simplification to dungeon props * updated testing helper functions * added currently failing test for venturing on separate steps and turns * added tests for dungeon completion * fixed missing trigger visual and dungeons not persisting through turns * some text updates * added rollback test * added a test for multiple dungeons at once * added one more condition test
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42 changed files with 2481 additions and 144 deletions
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@ -13,6 +13,7 @@ import mage.game.ExileZone;
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import mage.game.Game;
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import mage.game.GameState;
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import mage.game.combat.CombatGroup;
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import mage.game.command.Dungeon;
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import mage.game.command.Emblem;
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import mage.game.command.Plane;
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import mage.game.permanent.Permanent;
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@ -114,6 +115,12 @@ public class GameView implements Serializable {
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stack.put(stackObject.getId(),
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new StackAbilityView(game, (StackAbility) stackObject, object.getName(), cardView));
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checkPaid(stackObject.getId(), ((StackAbility) stackObject));
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} else if (object instanceof Dungeon) {
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CardView cardView = new CardView(new DungeonView((Dungeon) object));
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stackObject.setName(object.getName());
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stack.put(stackObject.getId(),
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new StackAbilityView(game, (StackAbility) stackObject, object.getName(), cardView));
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checkPaid(stackObject.getId(), ((StackAbility) stackObject));
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} else if (object instanceof Plane) {
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CardView cardView = new CardView(new PlaneView((Plane) object));
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stackObject.setName(object.getName());
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