[AFR] Implementing dungeon mechanic (ready for review) (#7937)

* added dungeon and dungeon room class

* [AFR] Implemented Tomb of Annihilation

* [AFR] Implemented Shortcut Seeker

* [AFR] Implemented Gloom Stalker

* [AFR] Implemented Nadaar, Selfless Paladin

* added room triggers

* added more venturing code, currently untested

* fixed error

* moved venture into dungeon from player class to game class

* removed unnecessary sourceobject from dungeon

* fixed npe error

* added dungeon completion

* fixed concurrent modification exception

* added logging

* added proper copy methods

* added views

* updated room text generation

* added some missing code

* finished implementing CompletedDungeonCondition

* [AFR] Implemented Ellywick Tumblestrum

* [AFR] Implemented Lost Mine of Phandelver

* added choice dialog for dungeons

* [AFR] Implemented Dungeon of the Mad Mage

* small text fix

* added initial dungeon test

* [AFR] Implemented Cloister Gargoyle

* [AFR] Implemented Dungeon Crawler

* small text change for dungeon rooms

* added more tests

* some simplification to dungeon props

* updated testing helper functions

* added currently failing test for venturing on separate steps and turns

* added tests for dungeon completion

* fixed missing trigger visual and dungeons not persisting through turns

* some text updates

* added rollback test

* added a test for multiple dungeons at once

* added one more condition test
This commit is contained in:
Evan Kranzler 2021-06-29 06:57:43 -04:00 committed by GitHub
parent c6d08ce344
commit bb591dd038
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GPG key ID: 4AEE18F83AFDEB23
42 changed files with 2481 additions and 144 deletions

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@ -20,6 +20,7 @@ import mage.counters.CounterType;
import mage.designations.Designation;
import mage.filter.FilterMana;
import mage.game.Game;
import mage.game.command.Dungeon;
import mage.game.command.Emblem;
import mage.game.command.Plane;
import mage.game.permanent.Permanent;
@ -579,6 +580,11 @@ public class CardView extends SimpleCardView {
Emblem emblem = (Emblem) object;
this.rarity = Rarity.SPECIAL;
this.rules = emblem.getAbilities().getRules(emblem.getName());
} else if (object instanceof Dungeon) {
this.mageObjectType = MageObjectType.DUNGEON;
Dungeon dungeon = (Dungeon) object;
this.rarity = Rarity.SPECIAL;
this.rules = dungeon.getRules();
} else if (object instanceof Plane) {
this.mageObjectType = MageObjectType.PLANE;
Plane plane = (Plane) object;
@ -631,6 +637,21 @@ public class CardView extends SimpleCardView {
this.rarity = Rarity.COMMON;
}
public CardView(DungeonView dungeon) {
this(true);
this.gameObject = true;
this.id = dungeon.getId();
this.mageObjectType = MageObjectType.DUNGEON;
this.name = dungeon.getName();
this.displayName = name;
this.displayFullName = name;
this.rules = dungeon.getRules();
// emblem images are always with common (black) symbol
this.frameStyle = FrameStyle.M15_NORMAL;
this.expansionSetCode = dungeon.getExpansionSetCode();
this.rarity = Rarity.COMMON;
}
public CardView(PlaneView plane) {
this(true);
this.gameObject = true;