forked from External/mage
[AFR] Implementing dungeon mechanic (ready for review) (#7937)
* added dungeon and dungeon room class * [AFR] Implemented Tomb of Annihilation * [AFR] Implemented Shortcut Seeker * [AFR] Implemented Gloom Stalker * [AFR] Implemented Nadaar, Selfless Paladin * added room triggers * added more venturing code, currently untested * fixed error * moved venture into dungeon from player class to game class * removed unnecessary sourceobject from dungeon * fixed npe error * added dungeon completion * fixed concurrent modification exception * added logging * added proper copy methods * added views * updated room text generation * added some missing code * finished implementing CompletedDungeonCondition * [AFR] Implemented Ellywick Tumblestrum * [AFR] Implemented Lost Mine of Phandelver * added choice dialog for dungeons * [AFR] Implemented Dungeon of the Mad Mage * small text fix * added initial dungeon test * [AFR] Implemented Cloister Gargoyle * [AFR] Implemented Dungeon Crawler * small text change for dungeon rooms * added more tests * some simplification to dungeon props * updated testing helper functions * added currently failing test for venturing on separate steps and turns * added tests for dungeon completion * fixed missing trigger visual and dungeons not persisting through turns * some text updates * added rollback test * added a test for multiple dungeons at once * added one more condition test
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42 changed files with 2481 additions and 144 deletions
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@ -12,7 +12,7 @@ import mage.constants.Zone;
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public final class SkeletonToken extends TokenImpl {
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public SkeletonToken() {
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super("Skeleton", "1/1 black Skeleton creature with \"{B}: Regenerate this creature\"");
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super("Skeleton", "1/1 black Skeleton creature token with \"{B}: Regenerate this creature\"");
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cardType.add(CardType.CREATURE);
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this.subtype.add(SubType.SKELETON);
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color.setBlack(true);
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