[AFR] Implementing dungeon mechanic (ready for review) (#7937)

* added dungeon and dungeon room class

* [AFR] Implemented Tomb of Annihilation

* [AFR] Implemented Shortcut Seeker

* [AFR] Implemented Gloom Stalker

* [AFR] Implemented Nadaar, Selfless Paladin

* added room triggers

* added more venturing code, currently untested

* fixed error

* moved venture into dungeon from player class to game class

* removed unnecessary sourceobject from dungeon

* fixed npe error

* added dungeon completion

* fixed concurrent modification exception

* added logging

* added proper copy methods

* added views

* updated room text generation

* added some missing code

* finished implementing CompletedDungeonCondition

* [AFR] Implemented Ellywick Tumblestrum

* [AFR] Implemented Lost Mine of Phandelver

* added choice dialog for dungeons

* [AFR] Implemented Dungeon of the Mad Mage

* small text fix

* added initial dungeon test

* [AFR] Implemented Cloister Gargoyle

* [AFR] Implemented Dungeon Crawler

* small text change for dungeon rooms

* added more tests

* some simplification to dungeon props

* updated testing helper functions

* added currently failing test for venturing on separate steps and turns

* added tests for dungeon completion

* fixed missing trigger visual and dungeons not persisting through turns

* some text updates

* added rollback test

* added a test for multiple dungeons at once

* added one more condition test
This commit is contained in:
Evan Kranzler 2021-06-29 06:57:43 -04:00 committed by GitHub
parent c6d08ce344
commit bb591dd038
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
42 changed files with 2481 additions and 144 deletions

View file

@ -1,26 +1,20 @@
package mage.game.command;
import java.util.ArrayList;
/**
*
* @author Viserion
*/
public class Command extends ArrayList<CommandObject> {
public Command () {}
public Command(final Command command) {
addAll(command);
public Command() {
}
/*public void checkTriggers(GameEvent event, Game game) {
for (CommandObject commandObject: this) {
commandObject.checkTriggers(event, game);
private Command(final Command command) {
for (CommandObject commandObject : command) {
add(commandObject.copy());
}
}*/
}
public Command copy() {
return new Command(this);