forked from External/mage
* Special mana abilities: fixed that it can be used to skip card's mana payments (#6937);
This commit is contained in:
parent
f69477d8d5
commit
bb148c9cb5
3 changed files with 85 additions and 83 deletions
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@ -2,7 +2,6 @@ package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.player.TestPlayer;
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import org.mage.test.serverside.base.CardTestPlayerBaseWithAIHelps;
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@ -85,7 +84,6 @@ public class DelveTest extends CardTestPlayerBaseWithAIHelps {
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}
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@Test
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@Ignore
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public void test_CheatWithCancel() {
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// possible bug: users can start to pay delve special action with nothing (done button) and gets no mana cast
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// https://github.com/magefree/mage/issues/6937
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@ -99,7 +97,7 @@ public class DelveTest extends CardTestPlayerBaseWithAIHelps {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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addCard(Zone.GRAVEYARD, playerA, "Balduvian Bears", 7); // delve pay
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// user case:
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// use case:
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// 1. Use mana from land (fill mana pool)
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// 2. Use delve as special action
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// 3. Press done without real delve pay
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@ -107,20 +105,17 @@ public class DelveTest extends CardTestPlayerBaseWithAIHelps {
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {U}");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Treasure Cruise");
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//setChoice(playerA, "Blue");
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setChoice(playerA, "Exile cards"); // delve activate
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setChoice(playerA, TestPlayer.CHOICE_SKIP);
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setChoice(playerA, TestPlayer.MANA_CANCEL);
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setChoice(playerA, "Exile cards"); // delve activate (special button in UI)
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setChoice(playerA, TestPlayer.CHOICE_SKIP); // devle cost with nothing (done button in UI)
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setChoice(playerA, TestPlayer.MANA_CANCEL); // mana payment cancel (cancel button in UI)
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setChoice(playerA, TestPlayer.SKIP_FAILED_COMMAND); // delete cast/activate command from queue
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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showGraveyard("hmm", 1, PhaseStep.PRECOMBAT_MAIN, playerA);
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// it uses bug with rollback, so test commands restores with rollback too (no strict or commands usage check)
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//setStrictChooseMode(true);
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// it uses bug with rollback, so test player will execute it multiple times
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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//assertAllCommandsUsed();
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assertAllCommandsUsed();
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assertHandCount(playerA, 0); // no resolve, so no draw cards (if rollback bug active then it shows 3 cards)
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assertHandCount(playerA, 1); // no resolve, so no draw cards (if rollback bug active then it shows 3 cards)
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}
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}
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@ -1,15 +1,6 @@
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package org.mage.test.player;
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import java.io.Serializable;
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import java.util.*;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import java.util.stream.Collectors;
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import mage.MageItem;
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import mage.MageObject;
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import mage.MageObjectReference;
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import mage.Mana;
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import mage.ObjectColor;
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import mage.*;
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import mage.abilities.*;
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import mage.abilities.costs.AlternativeSourceCosts;
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import mage.abilities.costs.Cost;
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@ -63,6 +54,13 @@ import mage.util.CardUtil;
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import org.apache.log4j.Logger;
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import org.junit.Assert;
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import org.junit.Ignore;
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import java.io.Serializable;
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import java.util.*;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import java.util.stream.Collectors;
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import static org.mage.test.serverside.base.impl.CardTestPlayerAPIImpl.*;
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/**
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@ -78,6 +76,7 @@ public class TestPlayer implements Player {
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public static final String TARGET_SKIP = "[target_skip]"; // stop/skip targeting
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public static final String CHOICE_SKIP = "[choice_skip]"; // stop/skip choice
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public static final String MANA_CANCEL = "[mana_cancel]"; // cancel payment
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public static final String SKIP_FAILED_COMMAND = "[skip_failed_command]"; // skip next command in player's queue (can remove cast commands after try to activate)
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public static final String BLOCK_SKIP = "[block_skip]";
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public static final String ATTACK_SKIP = "[attack_skip]";
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public static final String NO_TARGET = "NO_TARGET"; // cast spell or activate ability without target defines
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@ -592,7 +591,14 @@ public class TestPlayer implements Player {
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foundNoAction = 0; // Reset enless loop check because of no action
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return true;
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} else {
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game.restoreState(bookmark, ability.getRule());
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computerPlayer.restoreState(bookmark, ability.getRule(), game);
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// skip failed command
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if (!choices.isEmpty() && choices.get(0).equals(SKIP_FAILED_COMMAND)) {
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actions.remove(action);
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choices.remove(0);
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return true;
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}
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}
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groupsForTargetHandling = null;
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}
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@ -1112,13 +1118,13 @@ public class TestPlayer implements Player {
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List<String> data = cards.stream()
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.map(c -> (((c instanceof PermanentToken) ? "[T] " : "[C] ")
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+ c.getIdName()
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+ (c.isCopy() ? " [copy of " + c.getCopyFrom().getId().toString().substring(0, 3) + "]" : "")
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+ " - " + c.getPower().getValue() + "/" + c.getToughness().getValue()
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+ (c.isPlaneswalker() ? " - L" + c.getCounters(game).getCount(CounterType.LOYALTY) : "")
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+ ", " + (c.isTapped() ? "Tapped" : "Untapped")
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+ getPrintableAliases(", [", c.getId(), "]")
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+ (c.getAttachedTo() == null ? "" : ", attached to " + game.getPermanent(c.getAttachedTo()).getIdName())))
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+ c.getIdName()
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+ (c.isCopy() ? " [copy of " + c.getCopyFrom().getId().toString().substring(0, 3) + "]" : "")
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+ " - " + c.getPower().getValue() + "/" + c.getToughness().getValue()
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+ (c.isPlaneswalker() ? " - L" + c.getCounters(game).getCount(CounterType.LOYALTY) : "")
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+ ", " + (c.isTapped() ? "Tapped" : "Untapped")
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+ getPrintableAliases(", [", c.getId(), "]")
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+ (c.getAttachedTo() == null ? "" : ", attached to " + game.getPermanent(c.getAttachedTo()).getIdName())))
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.sorted()
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.collect(Collectors.toList());
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@ -1142,12 +1148,12 @@ public class TestPlayer implements Player {
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List<String> data = abilities.stream()
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.map(a -> (a.getZone() + " -> "
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+ a.getSourceObject(game).getIdName() + " -> "
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+ (a.toString().startsWith("Cast ") ? "[" + a.getManaCostsToPay().getText() + "] -> " : "") // printed cost, not modified
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+ (a.toString().length() > 0
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? a.toString().substring(0, Math.min(20, a.toString().length()))
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: a.getClass().getSimpleName())
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+ "..."))
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+ a.getSourceObject(game).getIdName() + " -> "
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+ (a.toString().startsWith("Cast ") ? "[" + a.getManaCostsToPay().getText() + "] -> " : "") // printed cost, not modified
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+ (a.toString().length() > 0
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? a.toString().substring(0, Math.min(20, a.toString().length()))
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: a.getClass().getSimpleName())
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+ "..."))
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.sorted()
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.collect(Collectors.toList());
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@ -1562,7 +1568,7 @@ public class TestPlayer implements Player {
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UUID defenderId = null;
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boolean mustAttackByAction = false;
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boolean madeAttackByAction = false;
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for (Iterator<org.mage.test.player.PlayerAction> it = actions.iterator(); it.hasNext();) {
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for (Iterator<org.mage.test.player.PlayerAction> it = actions.iterator(); it.hasNext(); ) {
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PlayerAction action = it.next();
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// aiXXX commands
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@ -2153,7 +2159,7 @@ public class TestPlayer implements Player {
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// skip targets
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if (targets.get(0).equals(TARGET_SKIP)) {
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Assert.assertTrue("found skip target, but it require more targets, needs "
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+ (target.getMinNumberOfTargets() - target.getTargets().size()) + " more",
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+ (target.getMinNumberOfTargets() - target.getTargets().size()) + " more",
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target.getTargets().size() >= target.getMinNumberOfTargets());
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targets.remove(0);
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return true;
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@ -2464,7 +2470,7 @@ public class TestPlayer implements Player {
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this.chooseStrictModeFailed("choice", game,
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"Triggered list (total " + abilities.size() + "):\n"
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+ abilities.stream().map(a -> getInfo(a, game)).collect(Collectors.joining("\n")));
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+ abilities.stream().map(a -> getInfo(a, game)).collect(Collectors.joining("\n")));
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return computerPlayer.chooseTriggeredAbility(abilities, game);
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}
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@ -3713,7 +3719,7 @@ public class TestPlayer implements Player {
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// skip targets
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if (targets.get(0).equals(TARGET_SKIP)) {
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Assert.assertTrue("found skip target, but it require more targets, needs "
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+ (target.getMinNumberOfTargets() - target.getTargets().size()) + " more",
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+ (target.getMinNumberOfTargets() - target.getTargets().size()) + " more",
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target.getTargets().size() >= target.getMinNumberOfTargets());
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targets.remove(0);
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return false; // false in chooseTargetAmount = stop to choose
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@ -1,10 +1,6 @@
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package mage.players;
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import com.google.common.collect.ImmutableMap;
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import java.io.Serializable;
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import java.util.*;
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import java.util.Map.Entry;
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import java.util.stream.Collectors;
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import mage.ConditionalMana;
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import mage.MageObject;
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import mage.MageObjectReference;
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@ -70,6 +66,11 @@ import mage.util.GameLog;
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import mage.util.RandomUtil;
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import org.apache.log4j.Logger;
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import java.io.Serializable;
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import java.util.*;
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import java.util.Map.Entry;
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import java.util.stream.Collectors;
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public abstract class PlayerImpl implements Player, Serializable {
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private static final Logger logger = Logger.getLogger(PlayerImpl.class);
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@ -613,9 +614,9 @@ public abstract class PlayerImpl implements Player, Serializable {
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&& this.hasOpponent(sourceControllerId, game)
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&& game.getContinuousEffects().asThough(this.getId(), AsThoughEffectType.HEXPROOF, null, sourceControllerId, game) == null
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&& abilities.stream()
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.filter(HexproofBaseAbility.class::isInstance)
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.map(HexproofBaseAbility.class::cast)
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.anyMatch(ability -> ability.checkObject(source, game))) {
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.filter(HexproofBaseAbility.class::isInstance)
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.map(HexproofBaseAbility.class::cast)
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.anyMatch(ability -> ability.checkObject(source, game))) {
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return false;
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}
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@ -655,7 +656,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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game.informPlayers(getLogName() + " discards down to "
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+ this.maxHandSize
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+ (this.maxHandSize == 1
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? " hand card" : " hand cards"));
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? " hand card" : " hand cards"));
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}
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discard(hand.size() - this.maxHandSize, false, null, game);
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}
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@ -804,7 +805,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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GameEvent gameEvent = GameEvent.getEvent(GameEvent.EventType.DISCARD_CARD,
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card.getId(), source == null
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? null : source.getSourceId(), playerId);
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? null : source.getSourceId(), playerId);
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gameEvent.setFlag(source != null); // event from effect or from cost (source == null)
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if (game.replaceEvent(gameEvent, source)) {
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return false;
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@ -1149,7 +1150,6 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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/**
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*
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* @param originalAbility
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* @param game
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* @param noMana cast it without paying mana costs
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@ -1177,6 +1177,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.CAST_SPELL,
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ability.getId(), ability.getSourceId(), playerId, permittingObject), ability)) {
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int bookmark = game.bookmarkState();
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setStoredBookmark(bookmark); // move global bookmark to current state (if you activated mana before then you can't rollback it)
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Zone fromZone = game.getState().getZone(card.getMainCard().getId());
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card.cast(game, fromZone, ability, playerId);
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Spell spell = game.getStack().getSpell(ability.getId());
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@ -1383,7 +1384,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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return false;
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}
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protected void restoreState(int bookmark, String text, Game game) {
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public void restoreState(int bookmark, String text, Game game) {
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game.restoreState(bookmark, text);
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if (storedBookmark >= bookmark) {
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resetStoredBookmark(game);
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@ -1859,9 +1860,9 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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private List<Permanent> getPermanentsThatCanBeUntapped(Game game,
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List<Permanent> canBeUntapped,
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RestrictionUntapNotMoreThanEffect handledEffect,
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Map<Entry<RestrictionUntapNotMoreThanEffect, Set<Ability>>, Integer> notMoreThanEffectsUsage) {
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List<Permanent> canBeUntapped,
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RestrictionUntapNotMoreThanEffect handledEffect,
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Map<Entry<RestrictionUntapNotMoreThanEffect, Set<Ability>>, Integer> notMoreThanEffectsUsage) {
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List<Permanent> leftForUntap = new ArrayList<>();
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// select permanents that can still be untapped
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for (Permanent permanent : canBeUntapped) {
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@ -2574,7 +2575,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean searchLibrary(TargetCardInLibrary target, Ability source, Game game, UUID targetPlayerId,
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boolean triggerEvents) {
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boolean triggerEvents) {
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//20091005 - 701.14c
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Library searchedLibrary = null;
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String searchInfo = null;
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@ -2724,7 +2725,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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* @param winnable
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* @param appliedEffects
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* @return if winnable, true if player won the toss, if not winnable, true
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* for heads and false for tails
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* for heads and false for tails
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*/
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@Override
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public boolean flipCoin(Ability source, Game game, boolean winnable, List<UUID> appliedEffects) {
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@ -2818,11 +2819,11 @@ public abstract class PlayerImpl implements Player, Serializable {
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* @param numberPlanarSides The number of chaos sides the planar die
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* currently has (normally 1)
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* @return the outcome that the player rolled. Either ChaosRoll, PlanarRoll
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* or NilRoll
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* or NilRoll
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*/
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@Override
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public PlanarDieRoll rollPlanarDie(Game game, List<UUID> appliedEffects, int numberChaosSides,
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int numberPlanarSides) {
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int numberPlanarSides) {
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int result = RandomUtil.nextInt(9) + 1;
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PlanarDieRoll roll = PlanarDieRoll.NIL_ROLL;
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if (numberChaosSides + numberPlanarSides > 9) {
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@ -2899,7 +2900,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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boolean withCost = false;
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Abilities<ActivatedManaAbilityImpl> manaAbilities
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= permanent.getAbilities().getAvailableActivatedManaAbilities(Zone.BATTLEFIELD, game);
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for (Iterator<ActivatedManaAbilityImpl> it = manaAbilities.iterator(); it.hasNext();) {
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for (Iterator<ActivatedManaAbilityImpl> it = manaAbilities.iterator(); it.hasNext(); ) {
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ActivatedManaAbilityImpl ability = it.next();
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if (canUse == null) {
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canUse = permanent.canUseActivatedAbilities(game);
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@ -2940,7 +2941,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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boolean anAbilityWasUsed = true;
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while (anAbilityWasUsed && !sourceWithCosts.isEmpty()) {
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anAbilityWasUsed = false;
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for (Iterator<Abilities<ActivatedManaAbilityImpl>> iterator = sourceWithCosts.iterator(); iterator.hasNext();) {
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for (Iterator<Abilities<ActivatedManaAbilityImpl>> iterator = sourceWithCosts.iterator(); iterator.hasNext(); ) {
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Abilities<ActivatedManaAbilityImpl> manaAbilities = iterator.next();
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boolean used = availableMana.addManaWithCost(manaAbilities, game);
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if (used) {
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@ -3624,7 +3625,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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*
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* @param game
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* @return A Set of cardIds that are playable and amount of playable
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* abilities
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* abilities
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*/
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@Override
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public Map<UUID, Integer> getPlayableObjects(Game game, Zone zone) {
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@ -3832,7 +3833,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean canPaySacrificeCost(Permanent permanent, UUID sourceId,
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UUID controllerId, Game game
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UUID controllerId, Game game
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) {
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return sacrificeCostFilter == null || !sacrificeCostFilter.match(permanent, sourceId, controllerId, game);
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}
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@ -3985,8 +3986,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCards(Card card, Zone toZone,
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Ability source, Game game,
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boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
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Ability source, Game game,
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boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
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) {
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Set<Card> cardList = new HashSet<>();
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if (card != null) {
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@ -3997,22 +3998,22 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCards(Cards cards, Zone toZone,
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Ability source, Game game
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Ability source, Game game
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) {
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return moveCards(cards.getCards(game), toZone, source, game);
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}
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@Override
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public boolean moveCards(Set<Card> cards, Zone toZone,
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Ability source, Game game
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Ability source, Game game
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) {
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return moveCards(cards, toZone, source, game, false, false, false, null);
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}
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@Override
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public boolean moveCards(Set<Card> cards, Zone toZone,
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Ability source, Game game,
|
||||
boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
|
||||
Ability source, Game game,
|
||||
boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
|
||||
) {
|
||||
if (cards.isEmpty()) {
|
||||
return true;
|
||||
|
|
@ -4114,8 +4115,8 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
|
||||
@Override
|
||||
public boolean moveCardsToExile(Card card, Ability source,
|
||||
Game game, boolean withName, UUID exileId,
|
||||
String exileZoneName
|
||||
Game game, boolean withName, UUID exileId,
|
||||
String exileZoneName
|
||||
) {
|
||||
Set<Card> cards = new HashSet<>();
|
||||
cards.add(card);
|
||||
|
|
@ -4124,8 +4125,8 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
|
||||
@Override
|
||||
public boolean moveCardsToExile(Set<Card> cards, Ability source,
|
||||
Game game, boolean withName, UUID exileId,
|
||||
String exileZoneName
|
||||
Game game, boolean withName, UUID exileId,
|
||||
String exileZoneName
|
||||
) {
|
||||
if (cards.isEmpty()) {
|
||||
return true;
|
||||
|
|
@ -4141,14 +4142,14 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
|
||||
@Override
|
||||
public boolean moveCardToHandWithInfo(Card card, UUID sourceId,
|
||||
Game game
|
||||
Game game
|
||||
) {
|
||||
return this.moveCardToHandWithInfo(card, sourceId, game, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean moveCardToHandWithInfo(Card card, UUID sourceId,
|
||||
Game game, boolean withName
|
||||
Game game, boolean withName
|
||||
) {
|
||||
boolean result = false;
|
||||
Zone fromZone = game.getState().getZone(card.getId());
|
||||
|
|
@ -4173,7 +4174,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
|
||||
@Override
|
||||
public Set<Card> moveCardsToGraveyardWithInfo(Set<Card> allCards, Ability source,
|
||||
Game game, Zone fromZone
|
||||
Game game, Zone fromZone
|
||||
) {
|
||||
UUID sourceId = source == null ? null : source.getSourceId();
|
||||
Set<Card> movedCards = new LinkedHashSet<>();
|
||||
|
|
@ -4181,7 +4182,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
// identify cards from one owner
|
||||
Cards cards = new CardsImpl();
|
||||
UUID ownerId = null;
|
||||
for (Iterator<Card> it = allCards.iterator(); it.hasNext();) {
|
||||
for (Iterator<Card> it = allCards.iterator(); it.hasNext(); ) {
|
||||
Card card = it.next();
|
||||
if (cards.isEmpty()) {
|
||||
ownerId = card.getOwnerId();
|
||||
|
|
@ -4244,7 +4245,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
|
||||
@Override
|
||||
public boolean moveCardToGraveyardWithInfo(Card card, UUID sourceId,
|
||||
Game game, Zone fromZone
|
||||
Game game, Zone fromZone
|
||||
) {
|
||||
if (card == null) {
|
||||
return false;
|
||||
|
|
@ -4273,8 +4274,8 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
|
||||
@Override
|
||||
public boolean moveCardToLibraryWithInfo(Card card, UUID sourceId,
|
||||
Game game, Zone fromZone,
|
||||
boolean toTop, boolean withName
|
||||
Game game, Zone fromZone,
|
||||
boolean toTop, boolean withName
|
||||
) {
|
||||
if (card == null) {
|
||||
return false;
|
||||
|
|
@ -4339,7 +4340,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
|
||||
@Override
|
||||
public boolean moveCardToExileWithInfo(Card card, UUID exileId, String exileName, UUID sourceId,
|
||||
Game game, Zone fromZone, boolean withName) {
|
||||
Game game, Zone fromZone, boolean withName) {
|
||||
if (card == null) {
|
||||
return false;
|
||||
}
|
||||
|
|
@ -4363,7 +4364,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
game.informPlayers(this.getLogName() + " moves " + (withName ? card.getLogName()
|
||||
+ (card.isCopy() ? " (Copy)" : "") : "a card face down") + ' '
|
||||
+ (fromZone != null ? "from " + fromZone.toString().toLowerCase(Locale.ENGLISH)
|
||||
+ ' ' : "") + "to the exile zone");
|
||||
+ ' ' : "") + "to the exile zone");
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue