Reworked cost adjuster logic for better support of X and cost modification effects:

Improves:
* refactor: split CostAdjuster logic in multiple parts - prepare X, prepare cost, increase cost, reduce cost;
* refactor: improved VariableManaCost to support min/max values, playable and AI calculations, test framework;
* refactor: improved EarlyTargetCost to support mana costs too (related to #13023);
* refactor: migrated some cards with CostAdjuster and X to EarlyTargetCost (Knollspine Invocation, etc - related to #13023);
* refactor: added shared code for "As an additional cost to cast this spell, discard X creature cards";
* refactor: added shared code for "X is the converted mana cost of the exiled card";
* tests: added dozens tests with cost adjusters;

Bug fixes:
* game: fixed that some cards with CostAdjuster ignore min/max limits for X (allow to choose any X, example: Scorched Earth, Open The Way);
* game: fixed that some cards ask to announce already defined X values (example: Bargaining Table);
* game: fixed that some cards with CostAdjuster do not support combo with other cost modification effects;
* game, gui: fixed missing game logs about predefined X values;
* game, gui: fixed wrong X icon for predefined X values;

Test framework:
* test framework: added X min/max check for wrong values;
* test framework: added X min/max info in miss X value announce;
* test framework: added check to find duplicated effect bugs (see assertNoDuplicatedEffects);

Cards:
* Open The Way - fixed that it allow to choose any X without limits (close #12810);
* Unbound Flourishing - improved combo support for activated abilities with predefined X mana costs like Bargaining Table;
This commit is contained in:
Oleg Agafonov 2025-04-08 22:39:10 +04:00
parent 13a832ae00
commit bae3089abb
100 changed files with 1519 additions and 449 deletions

View file

@ -3679,8 +3679,11 @@ public abstract class PlayerImpl implements Player, Serializable {
if (!copy.canActivate(playerId, game).canActivate()) {
return false;
}
// apply dynamic costs and cost modification
copy.adjustX(game);
if (availableMana != null) {
copy.adjustCosts(game);
// TODO: need research, why it look at availableMana here - can delete condition?
game.getContinuousEffects().costModification(copy, game);
}
boolean canBeCastRegularly = true;
@ -3891,7 +3894,8 @@ public abstract class PlayerImpl implements Player, Serializable {
copyAbility = ability.copy();
copyAbility.clearManaCostsToPay();
copyAbility.addManaCostsToPay(manaCosts.copy());
copyAbility.adjustCosts(game);
// apply dynamic costs and cost modification
copyAbility.adjustX(game);
game.getContinuousEffects().costModification(copyAbility, game);
// reduced all cost
@ -3963,12 +3967,9 @@ public abstract class PlayerImpl implements Player, Serializable {
// alternative cost reduce
copyAbility = ability.copy();
copyAbility.clearManaCostsToPay();
// TODO: IDE warning:
// Unchecked assignment: 'mage.abilities.costs.mana.ManaCosts' to
// 'java.util.Collection<? extends mage.abilities.costs.mana.ManaCost>'.
// Reason: 'manaCosts' has raw type, so result of copy is erased
copyAbility.addManaCostsToPay(manaCosts.copy());
copyAbility.adjustCosts(game);
// apply dynamic costs and cost modification
copyAbility.adjustX(game);
game.getContinuousEffects().costModification(copyAbility, game);
// reduced all cost