forked from External/mage
Reworked cost adjuster logic for better support of X and cost modification effects:
Improves: * refactor: split CostAdjuster logic in multiple parts - prepare X, prepare cost, increase cost, reduce cost; * refactor: improved VariableManaCost to support min/max values, playable and AI calculations, test framework; * refactor: improved EarlyTargetCost to support mana costs too (related to #13023); * refactor: migrated some cards with CostAdjuster and X to EarlyTargetCost (Knollspine Invocation, etc - related to #13023); * refactor: added shared code for "As an additional cost to cast this spell, discard X creature cards"; * refactor: added shared code for "X is the converted mana cost of the exiled card"; * tests: added dozens tests with cost adjusters; Bug fixes: * game: fixed that some cards with CostAdjuster ignore min/max limits for X (allow to choose any X, example: Scorched Earth, Open The Way); * game: fixed that some cards ask to announce already defined X values (example: Bargaining Table); * game: fixed that some cards with CostAdjuster do not support combo with other cost modification effects; * game, gui: fixed missing game logs about predefined X values; * game, gui: fixed wrong X icon for predefined X values; Test framework: * test framework: added X min/max check for wrong values; * test framework: added X min/max info in miss X value announce; * test framework: added check to find duplicated effect bugs (see assertNoDuplicatedEffects); Cards: * Open The Way - fixed that it allow to choose any X without limits (close #12810); * Unbound Flourishing - improved combo support for activated abilities with predefined X mana costs like Bargaining Table;
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100 changed files with 1519 additions and 449 deletions
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@ -743,10 +743,14 @@ public interface Player extends MageItem, Copyable<Player> {
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boolean shuffleCardsToLibrary(Card card, Game game, Ability source);
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// set the value for X mana spells and abilities
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/**
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* Set the value for X mana spells and abilities
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*/
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int announceXMana(int min, int max, String message, Game game, Ability ability);
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// set the value for non mana X costs
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/**
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* Set the value for non mana X costs
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*/
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int announceXCost(int min, int max, String message, Game game, Ability ability, VariableCost variableCost);
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// TODO: rework to use pair's list of effect + ability instead string's map
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