forked from External/mage
Reworked cost adjuster logic for better support of X and cost modification effects:
Improves: * refactor: split CostAdjuster logic in multiple parts - prepare X, prepare cost, increase cost, reduce cost; * refactor: improved VariableManaCost to support min/max values, playable and AI calculations, test framework; * refactor: improved EarlyTargetCost to support mana costs too (related to #13023); * refactor: migrated some cards with CostAdjuster and X to EarlyTargetCost (Knollspine Invocation, etc - related to #13023); * refactor: added shared code for "As an additional cost to cast this spell, discard X creature cards"; * refactor: added shared code for "X is the converted mana cost of the exiled card"; * tests: added dozens tests with cost adjusters; Bug fixes: * game: fixed that some cards with CostAdjuster ignore min/max limits for X (allow to choose any X, example: Scorched Earth, Open The Way); * game: fixed that some cards ask to announce already defined X values (example: Bargaining Table); * game: fixed that some cards with CostAdjuster do not support combo with other cost modification effects; * game, gui: fixed missing game logs about predefined X values; * game, gui: fixed wrong X icon for predefined X values; Test framework: * test framework: added X min/max check for wrong values; * test framework: added X min/max info in miss X value announce; * test framework: added check to find duplicated effect bugs (see assertNoDuplicatedEffects); Cards: * Open The Way - fixed that it allow to choose any X without limits (close #12810); * Unbound Flourishing - improved combo support for activated abilities with predefined X mana costs like Bargaining Table;
This commit is contained in:
parent
13a832ae00
commit
bae3089abb
100 changed files with 1519 additions and 449 deletions
|
|
@ -688,6 +688,8 @@ public class ContinuousEffects implements Serializable {
|
|||
* the battlefield for
|
||||
* {@link CostModificationEffect cost modification effects} and applies them
|
||||
* if necessary.
|
||||
* <p>
|
||||
* Warning, don't forget to call ability.adjustX before any cost modifications
|
||||
*
|
||||
* @param abilityToModify
|
||||
* @param game
|
||||
|
|
@ -695,6 +697,10 @@ public class ContinuousEffects implements Serializable {
|
|||
public void costModification(Ability abilityToModify, Game game) {
|
||||
List<CostModificationEffect> costEffects = getApplicableCostModificationEffects(game);
|
||||
|
||||
// add dynamic costs from X and other places
|
||||
abilityToModify.adjustCostsPrepare(game);
|
||||
|
||||
abilityToModify.adjustCostsModify(game, CostModificationType.INCREASE_COST);
|
||||
for (CostModificationEffect effect : costEffects) {
|
||||
if (effect.getModificationType() == CostModificationType.INCREASE_COST) {
|
||||
Set<Ability> abilities = costModificationEffects.getAbility(effect.getId());
|
||||
|
|
@ -706,6 +712,7 @@ public class ContinuousEffects implements Serializable {
|
|||
}
|
||||
}
|
||||
|
||||
abilityToModify.adjustCostsModify(game, CostModificationType.REDUCE_COST);
|
||||
for (CostModificationEffect effect : costEffects) {
|
||||
if (effect.getModificationType() == CostModificationType.REDUCE_COST) {
|
||||
Set<Ability> abilities = costModificationEffects.getAbility(effect.getId());
|
||||
|
|
@ -717,6 +724,7 @@ public class ContinuousEffects implements Serializable {
|
|||
}
|
||||
}
|
||||
|
||||
abilityToModify.adjustCostsModify(game, CostModificationType.SET_COST);
|
||||
for (CostModificationEffect effect : costEffects) {
|
||||
if (effect.getModificationType() == CostModificationType.SET_COST) {
|
||||
Set<Ability> abilities = costModificationEffects.getAbility(effect.getId());
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue