forked from External/mage
Added max targets limit support in TargetAmount
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2daa9b6004
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2 changed files with 43 additions and 3 deletions
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@ -21,16 +21,24 @@ public class TargetAnyTargetAmount extends TargetPermanentOrPlayerAmount {
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}
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public TargetAnyTargetAmount(int amount) {
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this(amount, 0);
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}
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public TargetAnyTargetAmount(int amount, int maxNumberOfTargets) {
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// 107.1c If a rule or ability instructs a player to choose “any number,” that player may choose
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// any positive number or zero, unless something (such as damage or counters) is being divided
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// or distributed among “any number” of players and/or objects. In that case, a nonzero number
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// of players and/or objects must be chosen if possible.
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this(new StaticValue(amount));
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this(new StaticValue(amount), maxNumberOfTargets);
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this.minNumberOfTargets = 1;
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}
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public TargetAnyTargetAmount(DynamicValue amount) {
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super(amount);
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this(amount, 0);
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}
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public TargetAnyTargetAmount(DynamicValue amount, int maxNumberOfTargets) {
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super(amount, maxNumberOfTargets);
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this.zone = Zone.ALL;
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this.filter = defaultFilter;
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this.targetName = filter.getMessage();
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