forked from External/mage
* Ground Seal - Fixed a problem, that cards that need to target cards in graveyard caused a game lock, if ground seal was on the battlefield.
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6 changed files with 98 additions and 52 deletions
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@ -220,12 +220,12 @@ public abstract class TargetImpl implements Target {
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if (maxNumberOfTargets == 0 || targets.size() < maxNumberOfTargets) {
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if (!targets.containsKey(id)) {
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if (source != null) {
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if (!game.replaceEvent(GameEvent.getEvent(EventType.TARGET, id, source.getId(), source.getControllerId()))) {
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if (!game.replaceEvent(GameEvent.getEvent(EventType.TARGET, id, source.getSourceId(), source.getControllerId()))) {
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targets.put(id, 0);
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rememberZoneChangeCounter(id, game);
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chosen = targets.size() >= minNumberOfTargets;
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if (!skipEvent) {
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game.fireEvent(GameEvent.getEvent(EventType.TARGETED, id, source.getId(), source.getControllerId()));
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game.fireEvent(GameEvent.getEvent(EventType.TARGETED, id, source.getSourceId(), source.getControllerId()));
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}
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}
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}
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