* Ground Seal - Fixed a problem, that cards that need to target cards in graveyard caused a game lock, if ground seal was on the battlefield.

This commit is contained in:
LevelX2 2014-06-15 11:14:08 +02:00
parent bf3e3c0ddb
commit ba885fef91
6 changed files with 98 additions and 52 deletions

View file

@ -38,6 +38,7 @@ import mage.players.Player;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.game.events.GameEvent;
/**
*
@ -87,28 +88,53 @@ public class TargetCard extends TargetObject {
*/
@Override
public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
int possibleTargets = 0;
for (UUID playerId: game.getPlayer(sourceControllerId).getInRange()) {
Player player = game.getPlayer(playerId);
if (player != null) {
switch (zone) {
case HAND:
if (player.getHand().count(filter, sourceId, sourceControllerId, game) >= this.minNumberOfTargets) {
return true;
for (Card card : player.getHand().getCards(filter, game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.TARGET, card.getId(), sourceId, sourceControllerId))) {
possibleTargets++;
if (possibleTargets >= this.minNumberOfTargets) {
return true;
}
}
}
break;
case GRAVEYARD:
if (player.getGraveyard().count(filter, sourceId, sourceControllerId, game) >= this.minNumberOfTargets) {
return true;
for (Card card : player.getGraveyard().getCards(filter, game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.TARGET, card.getId(), sourceId, sourceControllerId))) {
possibleTargets++;
if (possibleTargets >= this.minNumberOfTargets) {
return true;
}
}
}
break;
case LIBRARY:
if (player.getLibrary().count(filter, game) >= this.minNumberOfTargets) {
return true;
for (Card card : player.getLibrary().getUniqueCards(game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.TARGET, card.getId(), sourceId, sourceControllerId))) {
if (filter.match(card, game)) {
possibleTargets++;
if (possibleTargets >= this.minNumberOfTargets) {
return true;
}
}
}
}
break;
case EXILED:
if (game.getExile().getPermanentExile().count(filter, sourceId, sourceControllerId, game) >= this.minNumberOfTargets) {
return true;
for (Card card : game.getExile().getPermanentExile().getCards(game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.TARGET, card.getId(), sourceId, sourceControllerId))) {
if (filter.match(card, player.getId(), game)) {
possibleTargets++;
if (possibleTargets >= this.minNumberOfTargets) {
return true;
}
}
}
}
break;
}
@ -131,11 +157,51 @@ public class TargetCard extends TargetObject {
@Override
public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
return possibleTargets(sourceControllerId, game);
Set<UUID> possibleTargets = new HashSet<>();
for (UUID playerId : game.getPlayer(sourceControllerId).getInRange()) {
Player player = game.getPlayer(playerId);
if (player != null) {
switch (zone) {
case HAND:
for (Card card : player.getHand().getCards(filter, game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.TARGET, card.getId(), sourceId, sourceControllerId))) {
possibleTargets.add(card.getId());
}
}
break;
case GRAVEYARD:
for (Card card : player.getGraveyard().getCards(filter, game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.TARGET, card.getId(), sourceId, sourceControllerId))) {
possibleTargets.add(card.getId());
}
}
break;
case LIBRARY:
for (Card card : player.getLibrary().getUniqueCards(game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.TARGET, card.getId(), sourceId, sourceControllerId))) {
if (filter.match(card, game)) {
possibleTargets.add(card.getId());
}
}
}
break;
case EXILED:
for (Card card : game.getExile().getPermanentExile().getCards(game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.TARGET, card.getId(), sourceId, sourceControllerId))) {
if (filter.match(card, player.getId(), game)) {
possibleTargets.add(card.getId());
}
}
}
break;
}
}
}
return possibleTargets;
}
public Set<UUID> possibleTargets(UUID sourceControllerId, Cards cards, Game game) {
Set<UUID> possibleTargets = new HashSet<UUID>();
Set<UUID> possibleTargets = new HashSet<>();
for (Card card: cards.getCards(filter, game)) {
possibleTargets.add(card.getId());
}
@ -144,39 +210,7 @@ public class TargetCard extends TargetObject {
@Override
public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
Set<UUID> possibleTargets = new HashSet<UUID>();
for (UUID playerId : game.getPlayer(sourceControllerId).getInRange()) {
Player player = game.getPlayer(playerId);
if (player != null) {
switch (zone) {
case HAND:
for (Card card : player.getHand().getCards(filter, game)) {
possibleTargets.add(card.getId());
}
break;
case GRAVEYARD:
for (Card card : player.getGraveyard().getCards(filter, game)) {
possibleTargets.add(card.getId());
}
break;
case LIBRARY:
for (Card card : player.getLibrary().getUniqueCards(game)) {
if (filter.match(card, game)) {
possibleTargets.add(card.getId());
}
}
break;
case EXILED:
for (Card card : game.getExile().getPermanentExile().getUniqueCards(game)) {
if (filter.match(card, player.getId(), game)) {
possibleTargets.add(card.getId());
}
}
break;
}
}
}
return possibleTargets;
return possibleTargets(null, sourceControllerId, game);
}
public boolean canTarget(UUID id, Cards cards, Game game) {