Fix Alloy Golem color set duration (#10195)

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xenohedron 2023-04-20 18:23:46 -04:00 committed by GitHub
parent 68b3fc80e9
commit ba461d9af0
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 102 additions and 8 deletions

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package mage.abilities.effects.common.continuous;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
* @author xenohedron
*/
public class SetChosenColorEffect extends ContinuousEffectImpl {
public SetChosenColorEffect() {
super(Duration.WhileOnBattlefield, Layer.ColorChangingEffects_5, SubLayer.NA, Outcome.Neutral);
staticText = "{this} is the chosen color.";
}
public SetChosenColorEffect(final SetChosenColorEffect effect) {
super(effect);
}
@Override
public SetChosenColorEffect copy() {
return new SetChosenColorEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
ObjectColor color = (ObjectColor) game.getState().getValue(source.getSourceId() + "_color") ;
if (permanent != null && color != null) {
permanent.getColor().setColor(color);
return true;
}
return false;
}
}

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package mage.abilities.effects.common.enterAttribute;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
* IMPORTANT: This only sets the chosen color while the source permanent is entering the battlefield.
* You should also use @link{mage.abilities.effects.common.continuous.SetChosenColorEffect} so that the color persists.
*
* @author xenohedron
*/
public class EnterAttributeSetChosenColorEffect extends OneShotEffect {
public EnterAttributeSetChosenColorEffect() {
super(Outcome.Neutral);
}
public EnterAttributeSetChosenColorEffect(final EnterAttributeSetChosenColorEffect effect) {
super(effect);
}
@Override
public EnterAttributeSetChosenColorEffect copy() {
return new EnterAttributeSetChosenColorEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanentEntering(source.getSourceId());
ObjectColor color = (ObjectColor) game.getState().getValue(source.getSourceId() + "_color") ;
if (permanent != null && color != null) {
permanent.getColor().setColor(color);
return true;
}
return false;
}
}