forked from External/mage
Fix Alloy Golem color set duration (#10195)
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68b3fc80e9
commit
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3 changed files with 102 additions and 8 deletions
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@ -3,19 +3,23 @@ package mage.cards.a;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.effects.common.continuous.BecomesColorSourceEffect;
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import mage.abilities.Ability;
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import mage.abilities.common.AsEntersBattlefieldAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.ChooseColorEffect;
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import mage.abilities.effects.common.continuous.SetChosenColorEffect;
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import mage.abilities.effects.common.enterAttribute.EnterAttributeSetChosenColorEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.Zone;
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/**
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*
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* @author LoneFox
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* @author LoneFox, xenohedron
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*/
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public final class AlloyGolem extends CardImpl {
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public AlloyGolem(UUID ownerId, CardSetInfo setInfo) {
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@ -26,8 +30,10 @@ public final class AlloyGolem extends CardImpl {
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// As Alloy Golem enters the battlefield, choose a color.
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// Alloy Golem is the chosen color.
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this.addAbility(new EntersBattlefieldAbility(new BecomesColorSourceEffect(Duration.WhileOnBattlefield),
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null, "As {this} enters the battlefield, choose a color.\n{this} is the chosen color.", ""));
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Ability ability = new AsEntersBattlefieldAbility(new ChooseColorEffect(Outcome.Neutral));
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ability.addEffect(new EnterAttributeSetChosenColorEffect());
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this.addAbility(ability);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetChosenColorEffect()));
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}
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private AlloyGolem(final AlloyGolem card) {
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@ -0,0 +1,44 @@
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package mage.abilities.effects.common.continuous;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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* @author xenohedron
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*/
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public class SetChosenColorEffect extends ContinuousEffectImpl {
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public SetChosenColorEffect() {
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super(Duration.WhileOnBattlefield, Layer.ColorChangingEffects_5, SubLayer.NA, Outcome.Neutral);
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staticText = "{this} is the chosen color.";
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}
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public SetChosenColorEffect(final SetChosenColorEffect effect) {
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super(effect);
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}
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@Override
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public SetChosenColorEffect copy() {
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return new SetChosenColorEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(source.getSourceId());
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ObjectColor color = (ObjectColor) game.getState().getValue(source.getSourceId() + "_color") ;
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if (permanent != null && color != null) {
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permanent.getColor().setColor(color);
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return true;
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}
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return false;
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}
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}
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@ -0,0 +1,44 @@
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package mage.abilities.effects.common.enterAttribute;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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* IMPORTANT: This only sets the chosen color while the source permanent is entering the battlefield.
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* You should also use @link{mage.abilities.effects.common.continuous.SetChosenColorEffect} so that the color persists.
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*
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* @author xenohedron
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*/
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public class EnterAttributeSetChosenColorEffect extends OneShotEffect {
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public EnterAttributeSetChosenColorEffect() {
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super(Outcome.Neutral);
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}
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public EnterAttributeSetChosenColorEffect(final EnterAttributeSetChosenColorEffect effect) {
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super(effect);
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}
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@Override
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public EnterAttributeSetChosenColorEffect copy() {
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return new EnterAttributeSetChosenColorEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanentEntering(source.getSourceId());
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ObjectColor color = (ObjectColor) game.getState().getValue(source.getSourceId() + "_color") ;
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if (permanent != null && color != null) {
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permanent.getColor().setColor(color);
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return true;
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}
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return false;
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}
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}
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