forked from External/mage
refactor: improved ability's modes code (related to #11333)
This commit is contained in:
parent
fec5de873b
commit
b7ce9c80f0
32 changed files with 162 additions and 137 deletions
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@ -12,6 +12,7 @@ import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetOpponent;
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import mage.util.CardUtil;
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import mage.util.Copyable;
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import mage.util.RandomUtil;
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import java.util.*;
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@ -20,38 +21,40 @@ import java.util.stream.Stream;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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public class Modes extends LinkedHashMap<UUID, Mode> {
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public class Modes extends LinkedHashMap<UUID, Mode> implements Copyable<Modes> {
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// choose ID for options in ability/mode picker dialogs
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public static final UUID CHOOSE_OPTION_DONE_ID = UUID.fromString("33e72ad6-17ae-4bfb-a097-6e7aa06b49e9");
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public static final UUID CHOOSE_OPTION_CANCEL_ID = UUID.fromString("0125bd0c-5610-4eba-bc80-fc6d0a7b9de6");
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private Mode currentMode; // the current mode of the selected modes
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private Mode currentMode; // current active mode for resolving
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private final List<UUID> selectedModes = new ArrayList<>(); // all selected modes (this + duplicate), use getSelectedModes all the time to keep modes order
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private final Map<UUID, Mode> selectedDuplicateModes = new LinkedHashMap<>(); // for 2x selects: copy mode and put it to duplicate list
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private final Map<UUID, Mode> selectedDuplicateModes = new LinkedHashMap<>(); // for 2x selects: additional selected modes
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private final Map<UUID, UUID> selectedDuplicateToOriginalModeRefs = new LinkedHashMap<>(); // for 2x selects: stores ref from duplicate to original mode
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private int minModes;
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private int maxModes;
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private TargetController modeChooser;
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private boolean eachModeMoreThanOnce; // each mode can be selected multiple times during one choice
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private boolean eachModeOnlyOnce; // state if each mode can be chosen only once as long as the source object exists
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private Filter maxModesFilter = null; // calculates the max number of available modes
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private boolean isRandom = false;
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private Filter maxModesFilter; // calculates the max number of available modes
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private Condition moreCondition; // allows multiple modes choose (example: choose one... if condition, you may choose both)
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private boolean limitUsageByOnce = false; // limit mode selection to once per game
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private boolean limitUsageResetOnNewTurn = false; // reset once per game limit on new turn, example: Galadriel, Light of Valinor
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private String chooseText = null;
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private boolean resetEachTurn = false;
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private Condition moreCondition;
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private TargetController chooseController;
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private boolean mayChooseSameModeMoreThanOnce = false; // example: choose three... you may choose the same mode more than once
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private boolean mayChooseNone = false;
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private boolean isRandom = false;
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public Modes() {
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// add default mode
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this.currentMode = new Mode((Effect) null);
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this.put(currentMode.getId(), currentMode);
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this.minModes = 1;
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this.maxModes = 1;
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this.addSelectedMode(currentMode.getId());
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this.modeChooser = TargetController.YOU;
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this.eachModeOnlyOnce = false;
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this.eachModeMoreThanOnce = false;
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this.chooseController = TargetController.YOU;
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}
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protected Modes(final Modes modes) {
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@ -65,25 +68,28 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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this.minModes = modes.minModes;
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this.maxModes = modes.maxModes;
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this.selectedModes.addAll(modes.getSelectedModes());
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this.modeChooser = modes.modeChooser;
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this.eachModeOnlyOnce = modes.eachModeOnlyOnce;
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this.eachModeMoreThanOnce = modes.eachModeMoreThanOnce;
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this.maxModesFilter = modes.maxModesFilter; // can't change so no copy needed
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this.moreCondition = modes.moreCondition;
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this.limitUsageByOnce = modes.limitUsageByOnce;
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this.limitUsageResetOnNewTurn = modes.limitUsageResetOnNewTurn;
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this.isRandom = modes.isRandom;
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this.chooseText = modes.chooseText;
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this.resetEachTurn = modes.resetEachTurn;
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this.chooseController = modes.chooseController;
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this.mayChooseSameModeMoreThanOnce = modes.mayChooseSameModeMoreThanOnce;
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this.mayChooseNone = modes.mayChooseNone;
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this.isRandom = modes.isRandom;
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// current mode must be "copied" at the end
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this.selectedModes.addAll(modes.getSelectedModes()); // TODO: bugged - can lost multi selects here?
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if (modes.getSelectedModes().isEmpty()) {
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this.currentMode = values().iterator().next();
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} else {
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this.currentMode = get(modes.getMode().getId()); // need fix?
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this.currentMode = get(modes.getMode().getId()); // TODO: bugged - can lost multi selects here?
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}
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this.moreCondition = modes.moreCondition;
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this.mayChooseNone = modes.mayChooseNone;
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}
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@Override
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public Modes copy() {
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return new Modes(this);
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}
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@ -91,21 +97,21 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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@Override
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public Mode get(Object key) {
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Mode modeToGet = super.get(key);
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if (modeToGet == null && eachModeMoreThanOnce) {
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if (modeToGet == null && mayChooseSameModeMoreThanOnce) {
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modeToGet = selectedDuplicateModes.get(key);
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}
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return modeToGet;
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}
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public Stream<Mode> stream() {
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return super.values().stream();
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}
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public Stream<Mode> streamAlreadySelected(Ability source, Game game) {
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public Stream<Mode> streamAlreadySelectedModes(Ability source, Game game) {
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Set<UUID> selected = getAlreadySelectedModes(source, game, true);
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return stream().filter(m -> selected.contains(m.getId()));
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return super.values().stream().filter(m -> selected.contains(m.getId()));
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}
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/**
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* For card constructor: returns first/default mode
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* For game: returns current resolving mode
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*/
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public Mode getMode() {
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return currentMode;
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}
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@ -119,7 +125,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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*/
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public UUID getModeId(int index) {
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int idx = 0;
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if (eachModeMoreThanOnce) {
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if (mayChooseSameModeMoreThanOnce) {
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for (UUID modeId : this.getSelectedModes()) {
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idx++;
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if (idx == index) {
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@ -137,6 +143,9 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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return null;
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}
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/**
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* Return full list of selected modes in default/rules order (without multi selects)
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*/
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public List<UUID> getSelectedModes() {
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// modes can be selected in any order by user, but execution must be in rule's order
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List<UUID> res = new ArrayList<>(this.size());
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@ -202,6 +211,11 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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}
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public void setMaxModesFilter(Filter maxModesFilter) {
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// verify check
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if (maxModesFilter != null && !(maxModesFilter instanceof FilterPlayer)) {
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throw new IllegalArgumentException("Wrong code usage: max modes filter support only FilterPlayer");
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}
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this.maxModesFilter = maxModesFilter;
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}
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@ -223,7 +237,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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realMaxModes = 2;
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}
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// use case: limit max modes by opponents (wtf?!)
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// use case: limit max modes by opponents (example: choose one or more... each mode must target a different player)
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if (getMaxModesFilter() != null) {
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if (this.maxModesFilter instanceof FilterPlayer) {
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realMaxModes = 0;
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@ -242,12 +256,12 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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return realMaxModes;
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}
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public void setModeChooser(TargetController modeChooser) {
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this.modeChooser = modeChooser;
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public void setChooseController(TargetController chooseController) {
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this.chooseController = chooseController;
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}
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public TargetController getModeChooser() {
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return this.modeChooser;
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public TargetController getChooseController() {
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return this.chooseController;
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}
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public void setActiveMode(Mode mode) {
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@ -268,12 +282,14 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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this.moreCondition = moreCondition;
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}
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private boolean isAlreadySelectedModesOutdated(Game game, Ability source) {
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return this.isLimitUsageResetOnNewTurn()
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&& getOnceTurnNum(game, source) != game.getTurnNum();
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}
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public boolean choose(Game game, Ability source) {
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if (this.isResetEachTurn()) {
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if (getTurnNum(game, source) != game.getTurnNum()) {
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this.clearAlreadySelectedModes(source, game);
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setTurnNum(game, source);
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}
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if (isAlreadySelectedModesOutdated(game, source)) {
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this.clearAlreadySelectedModes(source, game);
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}
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if (this.size() > 1) {
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this.clearSelectedModes();
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@ -295,19 +311,19 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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}
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// check if all modes can be activated automatically
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if (this.size() == this.getMinModes() && !isEachModeMoreThanOnce()) {
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if (this.size() == this.getMinModes() && !isMayChooseSameModeMoreThanOnce()) {
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Set<UUID> onceSelectedModes = null;
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if (isEachModeOnlyOnce()) {
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if (isLimitUsageByOnce()) {
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onceSelectedModes = getAlreadySelectedModes(source, game, true);
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}
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for (Mode mode : this.values()) {
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if ((!isEachModeOnlyOnce() || onceSelectedModes == null || !onceSelectedModes.contains(mode.getId()))
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if ((!isLimitUsageByOnce() || onceSelectedModes == null || !onceSelectedModes.contains(mode.getId()))
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&& mode.getTargets().canChoose(source.getControllerId(), source, game)) {
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this.addSelectedMode(mode.getId());
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}
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}
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if (isEachModeOnlyOnce()) {
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setAlreadySelectedModes(source, game);
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if (isLimitUsageByOnce()) {
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setOnceSelectedModes(source, game);
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}
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return !selectedModes.isEmpty();
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}
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@ -317,7 +333,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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// In that case, the other player does so when the spell or ability's controller normally would do so.
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// If there is more than one other player who could make such a choice, the spell or ability's controller decides which of those players will make the choice.
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UUID playerId;
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if (modeChooser == TargetController.OPPONENT) {
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if (chooseController == TargetController.OPPONENT) {
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TargetOpponent targetOpponent = new TargetOpponent();
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targetOpponent.choose(Outcome.Benefit, source.getControllerId(), source.getSourceId(), source, game);
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playerId = targetOpponent.getFirstTarget();
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@ -336,8 +352,8 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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while (this.selectedModes.size() < currentMaxModes) {
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Mode choice = player.chooseMode(this, source, game);
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if (choice == null) {
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if (isEachModeOnlyOnce()) {
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setAlreadySelectedModes(source, game);
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if (isLimitUsageByOnce()) {
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setOnceSelectedModes(source, game);
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}
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return this.selectedModes.size() >= this.getMinModes()
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|| (this.selectedModes.size() == 0 && mayChooseNone);
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@ -347,10 +363,10 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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currentMode = choice;
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}
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}
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if (isEachModeOnlyOnce()) {
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setAlreadySelectedModes(source, game);
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if (isLimitUsageByOnce()) {
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setOnceSelectedModes(source, game);
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}
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if (modeChooser == TargetController.OPPONENT) {
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if (chooseController == TargetController.OPPONENT) {
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selectedModes
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.stream()
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.map(this::get)
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@ -359,12 +375,10 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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}
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} else {
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// only one mode available
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if (currentMode == null) {
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this.clearSelectedModes();
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Mode mode = this.values().iterator().next();
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this.addSelectedMode(mode.getId());
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this.setActiveMode(mode);
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}
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this.clearSelectedModes();
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Mode mode = this.values().iterator().next();
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this.addSelectedMode(mode.getId());
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this.setActiveMode(mode);
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}
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return true;
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}
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@ -375,18 +389,20 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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* @param source
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* @param game
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*/
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private void setAlreadySelectedModes(Ability source, Game game) {
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private void setOnceSelectedModes(Ability source, Game game) {
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for (UUID modeId : getSelectedModes()) {
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String key = getKey(source, game, modeId);
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String key = getSelectedModesKey(source, game, modeId);
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game.getState().setValue(key, true);
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}
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}
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private void clearAlreadySelectedModes(Ability source, Game game) {
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// need full list to clear outdated data
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for (UUID modeId : getAlreadySelectedModes(source, game, false)) {
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String key = getKey(source, game, modeId);
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String key = getSelectedModesKey(source, game, modeId);
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game.getState().setValue(key, false);
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}
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setOnceTurnNum(game, source);
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}
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/**
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@ -400,15 +416,15 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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throw new IllegalArgumentException("Unknown modeId to select");
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}
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if (selectedModes.contains(modeId) && eachModeMoreThanOnce) {
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if (selectedModes.contains(modeId) && mayChooseSameModeMoreThanOnce) {
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Mode duplicateMode = get(modeId).copy();
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UUID originalId = modeId;
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duplicateMode.setRandomId();
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modeId = duplicateMode.getId();
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selectedDuplicateModes.put(modeId, duplicateMode);
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selectedDuplicateToOriginalModeRefs.put(duplicateMode.getId(), originalId);
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}
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// TODO: bugged and allows to choose same mode multiple times without mayChooseSameModeMoreThanOnce?
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this.selectedModes.add(modeId);
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}
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@ -418,39 +434,51 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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this.selectedDuplicateToOriginalModeRefs.remove(modeId);
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}
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// The already once selected modes for a modal card are stored as a state value
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// That's important for modal abilities with modes that can only selected once while the object stays in its zone
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@SuppressWarnings("unchecked")
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private Set<UUID> getAlreadySelectedModes(Ability source, Game game, boolean ignoreOldData) {
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Set<UUID> onceSelectedModes = new HashSet<>();
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if (ignoreOldData && this.isResetEachTurn() && getTurnNum(game, source) != game.getTurnNum()) {
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// Selected modes is not for current turn, so we ignore any value that may be there.
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return onceSelectedModes;
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/**
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* Return already selected modes, used for GUI and modal cards check
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* Can be outdated if each turn reset enabled
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* <p>
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* Warning, works with limitUsageByOnce only, other cards will not contain that info
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*
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* @param source
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* @param game
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* @param ignoreOutdatedData if true then return full selected modes (used in clear code on new turn)
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* @return
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*/
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private Set<UUID> getAlreadySelectedModes(Ability source, Game game, boolean ignoreOutdatedData) {
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Set<UUID> res = new HashSet<>();
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// if selected modes is not for current turn, so we ignore any value that may be there
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if (!ignoreOutdatedData && isAlreadySelectedModesOutdated(game, source)) {
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return res;
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}
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for (UUID modeId : this.keySet()) {
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Object exist = game.getState().getValue(getKey(source, game, modeId));
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Object exist = game.getState().getValue(getSelectedModesKey(source, game, modeId));
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if (exist == Boolean.TRUE) {
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onceSelectedModes.add(modeId);
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res.add(modeId);
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}
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}
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return onceSelectedModes;
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return res;
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}
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// creates the key the selected modes are saved with to the state values
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private String getKey(Ability source, Game game, UUID modeId) {
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private String getSelectedModesKey(Ability source, Game game, UUID modeId) {
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return source.getSourceId().toString() + game.getState().getZoneChangeCounter(source.getSourceId()) + modeId.toString();
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}
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private static int getTurnNum(Game game, Ability source) {
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String key = source.getSourceId().toString() + game.getState().getZoneChangeCounter(source.getSourceId()) + "turnNum";
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Object object = game.getState().getValue(key);
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private String getOnceTurnNumKey(Ability source, Game game) {
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return source.getSourceId().toString() + game.getState().getZoneChangeCounter(source.getSourceId()) + "turnNum";
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}
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private int getOnceTurnNum(Game game, Ability source) {
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Object object = game.getState().getValue(getOnceTurnNumKey(source, game));
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if (object instanceof Integer) {
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return (Integer) object;
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}
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return 0;
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}
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private static void setTurnNum(Game game, Ability source) {
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private void setOnceTurnNum(Game game, Ability source) {
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String key = source.getSourceId().toString() + game.getState().getZoneChangeCounter(source.getSourceId()) + "turnNum";
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game.getState().setValue(key, game.getTurnNum());
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}
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@ -465,13 +493,13 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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public List<Mode> getAvailableModes(Ability source, Game game) {
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List<Mode> availableModes = new ArrayList<>();
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Set<UUID> nonAvailableModes;
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if (isEachModeMoreThanOnce()) {
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if (isMayChooseSameModeMoreThanOnce()) {
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nonAvailableModes = new HashSet<>();
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} else {
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nonAvailableModes = getAlreadySelectedModes(source, game, true);
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}
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for (Mode mode : this.values()) {
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if (isEachModeOnlyOnce() && nonAvailableModes.contains(mode.getId())) {
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if (isLimitUsageByOnce() && nonAvailableModes.contains(mode.getId())) {
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continue;
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}
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availableModes.add(mode);
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@ -488,7 +516,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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sb.append("you may ");
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}
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if (this.chooseText == null) {
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if (modeChooser == TargetController.OPPONENT) {
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if (chooseController == TargetController.OPPONENT) {
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sb.append("an opponent chooses ");
|
||||
} else {
|
||||
sb.append("choose ");
|
||||
|
|
@ -514,16 +542,16 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
sb.append(chooseText);
|
||||
}
|
||||
|
||||
if (isEachModeOnlyOnce() && this.getMaxModesFilter() == null) {
|
||||
if (isLimitUsageByOnce() && this.getMaxModesFilter() == null) {
|
||||
sb.append(" that hasn't been chosen");
|
||||
}
|
||||
if (isResetEachTurn()) {
|
||||
if (isLimitUsageResetOnNewTurn()) {
|
||||
sb.append(" this turn");
|
||||
}
|
||||
|
||||
if (this.getMaxModesFilter() != null) {
|
||||
sb.append(". Each mode must target ").append(getMaxModesFilter().getMessage()).append('.');
|
||||
} else if (isEachModeMoreThanOnce()) {
|
||||
} else if (isMayChooseSameModeMoreThanOnce()) {
|
||||
sb.append(". You may choose the same mode more than once.");
|
||||
} else if (chooseText == null) {
|
||||
sb.append(" —");
|
||||
|
|
@ -543,32 +571,32 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
return getText().replace("{this}", sourceName);
|
||||
}
|
||||
|
||||
public boolean isEachModeOnlyOnce() {
|
||||
return eachModeOnlyOnce;
|
||||
public boolean isLimitUsageByOnce() {
|
||||
return limitUsageByOnce;
|
||||
}
|
||||
|
||||
public void setEachModeOnlyOnce(boolean eachModeOnlyOnce) {
|
||||
this.eachModeOnlyOnce = eachModeOnlyOnce;
|
||||
/**
|
||||
* Limit modes usage to once per game or once per turn
|
||||
*/
|
||||
public void setLimitUsageByOnce(boolean resetOnNewTurn) {
|
||||
this.limitUsageByOnce = true;
|
||||
this.limitUsageResetOnNewTurn = resetOnNewTurn;
|
||||
}
|
||||
|
||||
public boolean isEachModeMoreThanOnce() {
|
||||
return eachModeMoreThanOnce;
|
||||
public boolean isMayChooseSameModeMoreThanOnce() {
|
||||
return mayChooseSameModeMoreThanOnce;
|
||||
}
|
||||
|
||||
public void setEachModeMoreThanOnce(boolean eachModeMoreThanOnce) {
|
||||
this.eachModeMoreThanOnce = eachModeMoreThanOnce;
|
||||
public void setMayChooseSameModeMoreThanOnce(boolean mayChooseSameModeMoreThanOnce) {
|
||||
this.mayChooseSameModeMoreThanOnce = mayChooseSameModeMoreThanOnce;
|
||||
}
|
||||
|
||||
public void setRandom(boolean isRandom) {
|
||||
this.isRandom = isRandom;
|
||||
}
|
||||
|
||||
public boolean isResetEachTurn() {
|
||||
return resetEachTurn;
|
||||
}
|
||||
|
||||
public void setResetEachTurn(boolean resetEachTurn) {
|
||||
this.resetEachTurn = resetEachTurn;
|
||||
public boolean isLimitUsageResetOnNewTurn() {
|
||||
return limitUsageResetOnNewTurn;
|
||||
}
|
||||
|
||||
public void setChooseText(String chooseText) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue