* Optimized handling and call of player.choose choice to prevent problems if a player disconnects or left a game (#4263).

This commit is contained in:
LevelX2 2018-02-04 17:51:12 +01:00
parent b9ec919f06
commit b752eacfaa
152 changed files with 1224 additions and 1681 deletions

View file

@ -27,6 +27,9 @@
*/
package mage.abilities.effects.common;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.choices.Choice;
@ -36,10 +39,6 @@ import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
/**
*
* @author LevelX2
@ -78,20 +77,14 @@ public class ChooseModeEffect extends OneShotEffect {
Choice choice = new ChoiceImpl(true);
choice.setMessage(choiceMessage);
choice.getChoices().addAll(modes);
while (!choice.isChosen()) {
if (!controller.canRespond()) {
return false;
}
controller.choose(Outcome.Neutral, choice, game);
}
if (choice.isChosen()) {
if (controller.choose(Outcome.Neutral, choice, game)) {
if (!game.isSimulation()) {
game.informPlayers(sourcePermanent.getLogName() + ": " + controller.getLogName() + " has chosen " + choice.getChoice());
}
game.getState().setValue(source.getSourceId() + "_modeChoice", choice.getChoice());
sourcePermanent.addInfo("_modeChoice", "<font color = 'blue'>Chosen mode: " + choice.getChoice() + "</font>", game);
return true;
}
return true;
}
return false;
}