* Optimized handling and call of player.choose choice to prevent problems if a player disconnects or left a game (#4263).

This commit is contained in:
LevelX2 2018-02-04 17:51:12 +01:00
parent b9ec919f06
commit b752eacfaa
152 changed files with 1224 additions and 1681 deletions

View file

@ -37,7 +37,6 @@ import mage.cards.repository.ExpansionRepository;
import mage.choices.Choice;
import mage.choices.ChoiceImpl;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
@ -73,22 +72,16 @@ public class ChooseExpansionSetEffect extends OneShotEffect {
Set<String> sets = new HashSet<String>(setCodes);
setChoice.setChoices(sets);
while (!controller.choose(outcome, setChoice, game)) {
if (!controller.canRespond()) {
return false;
if (controller.choose(outcome, setChoice, game)) {
if (!game.isSimulation()) {
game.informPlayers(controller.getLogName() + " has chosen set " + setChoice.getChoice());
}
}
if (setChoice.getChoice() == null) {
return false;
}
if (!game.isSimulation()) {
game.informPlayers(controller.getLogName() + " has chosen set " + setChoice.getChoice());
}
game.getState().setValue(mageObject.getId() + "_set", setChoice.getChoice());
this.setValue("setchosen", setChoice.getChoice());
if (mageObject instanceof Permanent) {
((Permanent) mageObject).addInfo("chosen set", CardUtil.addToolTipMarkTags("Chosen set: " + setChoice.getChoice()), game);
game.getState().setValue(mageObject.getId() + "_set", setChoice.getChoice());
this.setValue("setchosen", setChoice.getChoice());
if (mageObject instanceof Permanent) {
((Permanent) mageObject).addInfo("chosen set", CardUtil.addToolTipMarkTags("Chosen set: " + setChoice.getChoice()), game);
}
return true;
}
}
return false;