From b71ae8aeef10b7f2fe0afcbbf9761e470633b000 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Mon, 25 May 2015 19:08:46 +0200 Subject: [PATCH] * Commune with the Gods - Fixed that the choosen card went wrongly to graveyard instead to hand as intended. --- Mage.Sets/src/mage/sets/theros/CommuneWithTheGods.java | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Mage.Sets/src/mage/sets/theros/CommuneWithTheGods.java b/Mage.Sets/src/mage/sets/theros/CommuneWithTheGods.java index 1a16b219244..e38d8d7c346 100644 --- a/Mage.Sets/src/mage/sets/theros/CommuneWithTheGods.java +++ b/Mage.Sets/src/mage/sets/theros/CommuneWithTheGods.java @@ -56,7 +56,6 @@ public class CommuneWithTheGods extends CardImpl { super(ownerId, 155, "Commune with the Gods", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{1}{G}"); this.expansionSetCode = "THS"; - // Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard. this.getSpellAbility().addEffect(new CommuneWithTheGodsEffect()); @@ -119,7 +118,7 @@ class CommuneWithTheGodsEffect extends OneShotEffect { Card card = game.getCard(target.getFirstTarget()); if (card != null) { cards.remove(card); - controller.moveCards(card, Zone.LIBRARY, Zone.GRAVEYARD, source, game); + controller.moveCards(card, Zone.LIBRARY, Zone.HAND, source, game); } }