Only fire one Targetted event per target

This specifically addresses changing the target of a spell or ability on the stack.
Fixes https://github.com/magefree/mage/issues/6158
This commit is contained in:
dilnu 2020-02-02 18:53:52 -05:00
parent a8d8f4e621
commit b6af571779
4 changed files with 22 additions and 50 deletions

View file

@ -37,6 +37,7 @@ public abstract class TargetImpl implements Target {
protected int targetTag; // can be set if other target check is needed (AnotherTargetPredicate)
protected String chooseHint = null; // UI choose hints after target name
protected boolean shouldReportEvents = true;
@Override
public abstract TargetImpl copy();
@ -65,6 +66,7 @@ public abstract class TargetImpl implements Target {
this.abilityController = target.abilityController;
this.targetTag = target.targetTag;
this.chooseHint = target.chooseHint;
this.shouldReportEvents = target.shouldReportEvents;
}
@Override
@ -213,12 +215,12 @@ public abstract class TargetImpl implements Target {
//20100423 - 113.3
if (getMaxNumberOfTargets() == 0 || targets.size() < getMaxNumberOfTargets()) {
if (!targets.containsKey(id)) {
if (source != null && !skipEvent) {
if (source != null && !skipEvent && shouldReportEvents) {
if (!game.replaceEvent(GameEvent.getEvent(EventType.TARGET, id, source.getSourceId(), source.getControllerId()))) {
targets.put(id, 0);
rememberZoneChangeCounter(id, game);
chosen = targets.size() >= getNumberOfTargets();
if (!skipEvent) {
if (!skipEvent && shouldReportEvents) {
game.addSimultaneousEvent(GameEvent.getEvent(EventType.TARGETED, id, source.getSourceId(), source.getControllerId()));
}
}
@ -251,12 +253,12 @@ public abstract class TargetImpl implements Target {
if (targets.containsKey(id)) {
amount += targets.get(id);
}
if (source != null && !skipEvent) {
if (source != null && !skipEvent && shouldReportEvents) {
if (!game.replaceEvent(GameEvent.getEvent(EventType.TARGET, id, source.getSourceId(), source.getControllerId()))) {
targets.put(id, amount);
rememberZoneChangeCounter(id, game);
chosen = targets.size() >= getNumberOfTargets();
if (!skipEvent) {
if (!skipEvent && shouldReportEvents) {
game.fireEvent(GameEvent.getEvent(EventType.TARGETED, id, source.getSourceId(), source.getControllerId()));
}
}
@ -551,4 +553,9 @@ public abstract class TargetImpl implements Target {
this.chooseHint = chooseHint;
return this;
}
@Override
public void setEventReporting(boolean shouldReport) {
this.shouldReportEvents = shouldReport;
}
}