forked from External/mage
Only fire one Targetted event per target
This specifically addresses changing the target of a spell or ability on the stack. Fixes https://github.com/magefree/mage/issues/6158
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4 changed files with 22 additions and 50 deletions
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@ -136,4 +136,6 @@ public interface Target extends Serializable {
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void setTargetAmount(UUID targetId, int amount, Game game);
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Target withChooseHint(String chooseHint);
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void setEventReporting(boolean shouldReport);
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}
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