[TLA] Implement Razor Rings, rework excess damage (#13910)

* [TLA] Implement Razor Rings

* add overflow protection
This commit is contained in:
Evan Kranzler 2025-08-15 16:37:55 -04:00 committed by GitHub
parent 96dbfc757e
commit b64f1dce45
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GPG key ID: B5690EEEBB952194
17 changed files with 209 additions and 153 deletions

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@ -1,32 +1,33 @@
package mage.cards.w;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.ElfWarriorToken;
import mage.target.TargetPermanent;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.EachTargetPointer;
import java.util.List;
import java.util.Objects;
import java.util.UUID;
import java.util.stream.Collectors;
import static mage.filter.StaticFilters.FILTER_CREATURE_YOU_DONT_CONTROL;
/**
*
* @author bwsinger
*/
public final class WindswiftSlice extends CardImpl {
public WindswiftSlice(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{2}{G}");
// Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
this.getSpellAbility().addEffect(new WindswiftSliceEffect());
@ -48,6 +49,7 @@ class WindswiftSliceEffect extends OneShotEffect {
WindswiftSliceEffect() {
super(Outcome.Benefit);
this.setTargetPointer(new EachTargetPointer());
staticText = "Target creature you control deals damage equal to its power to target " +
"creature you don't control. Create a number of 1/1 green Elf Warrior creature " +
"tokens equal to the amount of excess damage dealt this way.";
@ -64,27 +66,26 @@ class WindswiftSliceEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Permanent myPermanent = game.getPermanent(getTargetPointer().getFirst(game, source));
Permanent anotherPermanent = game.getPermanent(source.getTargets().get(1).getFirstTarget());
if (myPermanent == null || anotherPermanent == null) {
List<Permanent> permanents = this
.getTargetPointer()
.getTargets(game, source)
.stream()
.map(game::getPermanent)
.filter(Objects::nonNull)
.collect(Collectors.toList());
if (permanents.size() < 2) {
return false;
}
int power = myPermanent.getPower().getValue();
Permanent permanent = permanents.get(0);
int power = permanent.getPower().getValue();
if (power < 1) {
return false;
}
int lethal = anotherPermanent.getLethalDamage(myPermanent.getId(), game);
lethal = Math.min(lethal, power);
anotherPermanent.damage(power, myPermanent.getId(), source, game);
if (lethal < power) {
new ElfWarriorToken().putOntoBattlefield(power - lethal, game, source, source.getControllerId());
Permanent creature = permanents.get(1);
int excess = creature.damageWithExcess(power, permanent.getId(), source, game);
if (excess > 0) {
new ElfWarriorToken().putOntoBattlefield(excess, game, source);
}
return true;
}
}