reconnect to games when client reconnects

This commit is contained in:
BetaSteward 2011-07-04 15:15:05 -04:00
parent 1a43757ed0
commit b4b02d0f68
5 changed files with 100 additions and 63 deletions

View file

@ -28,10 +28,14 @@
package mage.server;
import java.util.Date;
import java.util.HashMap;
import java.util.Map;
import java.util.Map.Entry;
import java.util.UUID;
import java.util.concurrent.CountDownLatch;
import mage.cards.decks.Deck;
import mage.interfaces.callback.ClientCallback;
import mage.server.game.GameManager;
import mage.server.game.GameSession;
import mage.view.TableClientMessage;
/**
@ -39,7 +43,7 @@ import mage.view.TableClientMessage;
* @author BetaSteward_at_googlemail.com
*/
public class User {
public enum UserState {
Created, Connected, Disconnected, Reconnected;
}
@ -49,9 +53,8 @@ public class User {
private String sessionId = "";
private String host;
private Date connectionTime = new Date();
private Date lastActivity = new Date();
private UserState userState;
private CountDownLatch connectionSignal = new CountDownLatch(1);
private Map<UUID, GameSession> gameSessions = new HashMap<UUID, GameSession>();
public User(String userName, String host) {
this.userName = userName;
@ -88,7 +91,7 @@ public class User {
}
public boolean isConnected() {
return userState == UserState.Connected;
return userState == UserState.Connected || userState == UserState.Reconnected;
}
public Date getConnectionTime() {
@ -131,6 +134,19 @@ public class User {
}
private void reconnect() {
for (Entry<UUID, GameSession> entry: gameSessions.entrySet()) {
gameStarted(entry.getValue().getGameId(), entry.getKey());
entry.getValue().init();
GameManager.getInstance().sendPlayerString(entry.getValue().getGameId(), userId, "");
}
}
public void addGame(UUID playerId, GameSession gameSession) {
gameSessions.put(playerId, gameSession);
}
public void removeGame(UUID playerId) {
gameSessions.remove(playerId);
}
}