forked from External/mage
tests: fixed error on load tests end (related to #11572), improved logs, improved session lifecycle on load tests;
tests: added additional test for Mana Maze and deep copy (related to #11572); docs: added more info to network related code;
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12 changed files with 119 additions and 66 deletions
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@ -3973,10 +3973,11 @@ public abstract class GameImpl implements Game {
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Player activePayer = this.getPlayer(this.getActivePlayerId());
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StringBuilder sb = new StringBuilder()
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.append(this.isSimulation() ? "!!!SIMULATION!!! " : "")
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.append(this.getGameType().toString())
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.append("; ").append(this.getGameType().toString())
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.append("; ").append(CardUtil.getTurnInfo(this))
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.append("; active: ").append((activePayer == null ? "none" : activePayer.getName()))
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.append("; stack: ").append(this.getStack().toString());
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.append("; stack: ").append(this.getStack().toString())
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.append(this.getState().isGameOver() ? "; FINISHED: " + this.getWinner() : "");
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return sb.toString();
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}
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}
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