From b33cc6fb445f6ad0eedbbbc69abcb131eff5fce9 Mon Sep 17 00:00:00 2001 From: theelk801 Date: Wed, 27 Mar 2024 07:55:23 -0400 Subject: [PATCH] [OTJ] update spoiler and reprints --- .../mage/sets/OutlawsOfThunderJunction.java | 7 ++- Utils/mtg-cards-data.txt | 58 +++++++++++++++++++ 2 files changed, 64 insertions(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/sets/OutlawsOfThunderJunction.java b/Mage.Sets/src/mage/sets/OutlawsOfThunderJunction.java index bc5608e44ed..2576e759921 100644 --- a/Mage.Sets/src/mage/sets/OutlawsOfThunderJunction.java +++ b/Mage.Sets/src/mage/sets/OutlawsOfThunderJunction.java @@ -12,7 +12,7 @@ import java.util.List; */ public final class OutlawsOfThunderJunction extends ExpansionSet { - private static final List unfinished = Arrays.asList("Fblthp, Lost on the Range", "Plan the Heist"); + private static final List unfinished = Arrays.asList("Fblthp, Lost on the Range", "Jace Reawakened", "Make Your Own Luck", "Plan the Heist", "Slickshot Lockpicker", "Slickshot Show-Off"); private static final OutlawsOfThunderJunction instance = new OutlawsOfThunderJunction(); public static OutlawsOfThunderJunction getInstance() { @@ -25,13 +25,18 @@ public final class OutlawsOfThunderJunction extends ExpansionSet { this.hasBasicLands = true; this.hasBoosters = false; // temporary + cards.add(new SetCardInfo("Blooming Marsh", 266, Rarity.RARE, mage.cards.b.BloomingMarsh.class)); + cards.add(new SetCardInfo("Botanical Sanctum", 267, Rarity.RARE, mage.cards.b.BotanicalSanctum.class)); + cards.add(new SetCardInfo("Concealed Courtyard", 268, Rarity.RARE, mage.cards.c.ConcealedCourtyard.class)); cards.add(new SetCardInfo("Forest", 276, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Hell to Pay", 126, Rarity.RARE, mage.cards.h.HellToPay.class)); + cards.add(new SetCardInfo("Inspiring Vantage", 269, Rarity.RARE, mage.cards.i.InspiringVantage.class)); cards.add(new SetCardInfo("Island", 273, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Lavaspur Boots", 243, Rarity.UNCOMMON, mage.cards.l.LavaspurBoots.class)); cards.add(new SetCardInfo("Mountain", 275, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Plains", 272, Rarity.LAND, mage.cards.basiclands.Plains.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Plan the Heist", 62, Rarity.UNCOMMON, mage.cards.p.PlanTheHeist.class)); + cards.add(new SetCardInfo("Spirebluff Canal", 270, Rarity.RARE, mage.cards.s.SpirebluffCanal.class)); cards.add(new SetCardInfo("Swamp", 274, Rarity.LAND, mage.cards.basiclands.Swamp.class, NON_FULL_USE_VARIOUS)); cards.removeIf(setCardInfo -> unfinished.contains(setCardInfo.getName())); // remove when mechanic is implemented diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt index ea8bb419bc0..f7c33ce0079 100644 --- a/Utils/mtg-cards-data.txt +++ b/Utils/mtg-cards-data.txt @@ -52392,11 +52392,69 @@ Knowledge Is Power|Murders at Karlov Manor Commander|42|R|{3}{W}{U}|Enchantment| Take the Bait|Murders at Karlov Manor Commander|43|R|{2}{R}{W}|Instant|||Cast this spell only during an opponent's turn and only during combat.$Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.| Panoptic Projektor|Murders at Karlov Manor Commander|44|R|{4}|Artifact|||{T}: The next face-down creature spell you cast this turn costs {3} less to cast.$If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.| Ransom Note|Murders at Karlov Manor Commander|45|R|{1}|Artifact - Clue|||When Ransom Note enters the battlefield, surveil 1.${2}, Sacrifice Ransom Note: Choose one --$* Cloak the top card of your library.$* Goad target creature.$* Draw a card.| +Armored Armadillo|Outlaws of Thunder Junction|3|C|{W}|Creature - Armadillo|0|4|Ward {1}${3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.| +Bovine Intervention|Outlaws of Thunder Junction|6|U|{1}{W}|Instant|||Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.| +Final Showdown|Outlaws of Thunder Junction|11|M|{W}|Instant|||Spree$+ {1} -- All creatures lose all abilities until end of turn.$+ {1} -- Choose a creature you control. It gains indestructible until end of turn.$+ {3}{W}{W} -- Destroy all creatures.| +Frontier Seeker|Outlaws of Thunder Junction|13|U|{1}{W}|Creature - Human Scout|2|1|When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| +High Noon|Outlaws of Thunder Junction|15|R|{1}{W}|Enchantment|||Each player can't cast more than one spell each turn.${4}{R}, Sacrifice High Noon: It deals 5 damage to any target.| +Holy Cow|Outlaws of Thunder Junction|16|C|{2}{W}|Creature - Ox Angel|2|2|Flash$Flying$When Holy Cow enters the battlefield, you gain 2 life and scry 1.| +Trained Arynx|Outlaws of Thunder Junction|36|C|{1}{W}|Creature - Cat Beast Mount|3|1|Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1.$Saddle 2| +Duelist of the Mind|Outlaws of Thunder Junction|45|R|{1}{U}|Creature - Human Advisor|*|3|Flying, vigilance$Duelist of the Mind's power is equal to the number of cards you've drawn this turn.$Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.| Fblthp, Lost on the Range|Outlaws of Thunder Junction|48|R|{1}{U}{U}|Legendary Creature - Homunculus|1|1|Ward {2}$You may look at the top card of your library any time.$The top card of your library has plot. The plot cost is equal to its mana cost.$You may plot nonland cards from the top of your library.| +The Key to the Vault|Outlaws of Thunder Junction|54|R|{1}{U}|Legendary Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.$Equip {2}{U}| +Marauding Sphinx|Outlaws of Thunder Junction|56|U|{3}{U}{U}|Creature - Sphinx Rogue|3|5|Flying, vigilance, ward {2}$Whenever you commit a crime, surveil 2. This ability triggers only once each turn.| +Plan the Heist|Outlaws of Thunder Junction|62|U|{2}{U}{U}|Sorcery|||Surveil 3 if you have no cards in hand. Then draw three cards.$Plot {3}{U}| +Slickshot Lockpicker|Outlaws of Thunder Junction|67|U|{2}{U}|Creature - Human Rogue|2|3|When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.$Plot {2}{U}| +Gisa, the Hellraiser|Outlaws of Thunder Junction|89|M|{3}{B}{B}|Legendary Creature - Human Warlock|4|4|Ward--{2}, Pay 2 life.$Skeletons and Zombies you control get +1/+1 and have menace.$Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn.| +Rakish Crew|Outlaws of Thunder Junction|99|U|{2}{B}|Enchantment|||When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."$Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life.| +Rattleback Apothecary|Outlaws of Thunder Junction|100|U|{2}{B}|Creature - Gorgon Warlock|3|2|Deathtouch$Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn.| +Tinybones Joins Up|Outlaws of Thunder Junction|108|R|{B}|Legendary Enchantment|||When Tinybones Joins Up enters the battlefield, any number of target players each discard a card.$Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life.| Tinybones, the Pickpocket|Outlaws of Thunder Junction|109|M|{B}|Legendary Creature - Skeleton Rogue|1|1|Deathtouch$Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.| +Unfortunate Accident|Outlaws of Thunder Junction|111|U|{B}|Instant|||Spree$+ {2}{B} -- Destroy target creature.$+ {1} -- Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."| +Great Train Heist|Outlaws of Thunder Junction|125|R|{R}|Instant|||Spree$+ {2}{R} -- Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.$+ {2} -- Creatures you control get +1/+0 and gain first strike until end of turn.$+ {R} -- Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.| Hell to Pay|Outlaws of Thunder Junction|126|R|{X}{R}|Sorcery|||Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.| +Magda, the Hoardmaster|Outlaws of Thunder Junction|133|R|{1}{R}|Legendary Creature - Dwarf Berserker|2|2|Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn.$Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.| +Quilled Charger|Outlaws of Thunder Junction|139|C|{3}{R}|Creature - Porcupine Mount|4|3|Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn.$Saddle 2| +Scorching Shot|Outlaws of Thunder Junction|145|U|{R}{R}|Sorcery|||Scorching Shot deals 5 damage to target creature.| +Slickshot Show-Off|Outlaws of Thunder Junction|146|R|{1}{R}|Creature - Bird Wizard|1|2|Flying, haste$Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.$Plot {1}{R}| +Cactarantula|Outlaws of Thunder Junction|158|C|{4}{G}{G}|Creature - Plant Spider|6|5|This spell costs {1} less to cast if you control a Desert.$Reach$Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card.| +Colossal Rattlewurm|Outlaws of Thunder Junction|159|R|{2}{G}{G}|Creature - Wurm|6|5|Colossal Rattlewurm has flash as long as you control a Desert.$Trample${1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.| +Freestrider Lookout|Outlaws of Thunder Junction|163|R|{2}{G}|Creature - Human Rogue|3|3|Reach$Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.| +Hardbristle Bandit|Outlaws of Thunder Junction|168|C|{1}{G}|Creature - Plant Rogue|1|1|{T}: Add one mana of any color.$Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn.| +Annie Flash, the Veteran|Outlaws of Thunder Junction|190|M|{3}{R}{G}{W}|Legendary Creature - Human Rogue|4|5|Flash$When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.$Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.| +Ertha Jo, Frontier Mentor|Outlaws of Thunder Junction|203|U|{2}{R}{W}|Legendary Creature - Kor Advisor|2|4|When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."$Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.| +Form a Posse|Outlaws of Thunder Junction|204|U|{X}{R}{W}|Sorcery|||Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."| +The Gitrog, Ravenous Ride|Outlaws of Thunder Junction|206|M|{3}{B}{G}|Legendary Creature - Frog Horror Mount|6|5|Trample, haste$Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.$Saddle 1| +Honest Rutstein|Outlaws of Thunder Junction|207|U|{1}{B}{G}|Legendary Creature - Human Warlock|3|2|When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand.$Creature spells you cast cost {1} less to cast.| +Intimidation Campaign|Outlaws of Thunder Junction|208|U|{1}{U}{B}|Enchantment|||When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card.$Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand.| +Jolene, Plundering Pugilist|Outlaws of Thunder Junction|210|U|{1}{R}{G}|Legendary Creature - Human Mercenary|4|2|Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token.${1}{R}, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target.| +Kellan, the Kid|Outlaws of Thunder Junction|213|M|{G}{W}{U}|Legendary Creature - Human Faerie Rogue|3|3|Flying, lifelink$Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.| +Kraum, Violent Cacophony|Outlaws of Thunder Junction|214|U|{2}{U}{R}|Legendary Creature - Zombie Horror|2|3|Flying$Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card.| +Lazav, Familiar Stranger|Outlaws of Thunder Junction|216|U|{1}{U}{B}|Legendary Creature - Shapeshifter|1|4|Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn.| +Make Your Own Luck|Outlaws of Thunder Junction|218|U|{3}{G}{U}|Sorcery|||Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand.| Oko, the Ringleader|Outlaws of Thunder Junction|223|M|{2}{G}{U}|Legendary Planeswalker - Oko|3|At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.$+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.$-1: Create a 3/3 green Elk creature token.$-5: For each other nonland permanent you control, create a token that's a copy of that permanent.| +Rakdos, the Muscle|Outlaws of Thunder Junction|226|M|{2}{B}{B}{R}|Legendary Creature - Demon Mercenary|6|5|Flying, trample$Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.$Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.| +Ruthless Lawbringer|Outlaws of Thunder Junction|229|U|{1}{W}{B}|Creature - Vampire Assassin|3|2|When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.| +Selvala, Eager Trailblazer|Outlaws of Thunder Junction|231|M|{2}{G}{W}|Legendary Creature - Elf Scout|4|5|Vigilance$Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."${T}: Choose a color. Add one mana of that color for each different power among creatures you control.| +Vial Smasher, Gleeful Grenadier|Outlaws of Thunder Junction|235|U|{B}{R}|Legendary Creature - Goblin Mercenary|3|2|Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent.| +Vraska, the Silencer|Outlaws of Thunder Junction|237|M|{1}{B}{G}|Legendary Creature - Gorgon Assassin|3|3|Deathtouch$Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.| Lavaspur Boots|Outlaws of Thunder Junction|243|U|{1}|Artifact - Equipment|||Equipped creature gets +1/+0 and has haste and ward {1}.$Equip {1}| +Abraded Bluffs|Outlaws of Thunder Junction|251|C||Land - Desert|||Abraded Bluffs enters the battlefield tapped.$When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.${T}: Add {R} or {W}.| +Bristling Backwoods|Outlaws of Thunder Junction|253|C||Land - Desert|||Bristling Backwoods enters the battlefield tapped.$When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent.${T}: Add {R} or {G}.| +Creosote Heath|Outlaws of Thunder Junction|255|C||Land - Desert|||Creosote Heath enters the battlefield tapped.$When Creosote Heath enters the battlefield, it deals 1 damage to target opponent.${T}: Add {G} or {W}.| +Eroded Canyon|Outlaws of Thunder Junction|256|C||Land - Desert|||Eroded Canyon enters the battlefield tapped.$When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent.${T}: Add {U} or {R}.| +Festering Gulch|Outlaws of Thunder Junction|257|C||Land - Desert|||Festering Gulch enters the battlefield tapped.$When Festering Gulch enters the battlefield, it deals 1 damage to target opponent.${T}: Add {B} or {G}.| +Forlorn Flats|Outlaws of Thunder Junction|258|C||Land - Desert|||Forlorn Flats enters the battlefield tapped.$When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent.${T}: Add {W} or {B}.| +Jagged Barrens|Outlaws of Thunder Junction|259|C||Land - Desert|||Jagged Barrens enters the battlefield tapped.$When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent.${T}: Add {B} or {R}.| +Lonely Arroyo|Outlaws of Thunder Junction|260|C||Land Desert|||Lonely Arroyo enters the battlefield tapped.$When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent.${T}: Add {W} or {U}.| +Lush Oasis|Outlaws of Thunder Junction|261|C||Land - Desert|||Lush Oasis enters the battlefield tapped.$When Lush Oasis enters the battlefield, it deals 1 damage to target opponent.${T}: Add {G} or {U}.| +Soured Springs|Outlaws of Thunder Junction|264|C||Land - Desert|||Soured Springs enters the battlefield tapped.$When Soured Springs enters the battlefield, it deals 1 damage to target opponent.${T}: Add {U} or {B}.| +Blooming Marsh|Outlaws of Thunder Junction|266|R||Land|||Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.${T}: Add {B} or {G}.| +Botanical Sanctum|Outlaws of Thunder Junction|267|R||Land|||Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.${T}: Add {G} or {U}.| +Concealed Courtyard|Outlaws of Thunder Junction|268|R||Land|||Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.${T}: Add {W} or {B}.| +Inspiring Vantage|Outlaws of Thunder Junction|269|R||Land|||Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.${T}: Add {R} or {W}.| +Spirebluff Canal|Outlaws of Thunder Junction|270|R||Land|||Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.${T}: Add {U} or {R}.| +Jace Reawakened|Outlaws of Thunder Junction|271|M|{U}{U}|Legendary Planeswalker - Jace|3|You can't cast this spell during your first, second, or third turns of the game.$+1: Draw a card, then discard a card.$+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.$-6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.| Plains|Outlaws of Thunder Junction|272|C||Basic Land - Plains|||({T}: Add {W}.)| Island|Outlaws of Thunder Junction|273|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Outlaws of Thunder Junction|274|C||Basic Land - Swamp|||({T}: Add {B}.)|