diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/abilities/other/AuratouchedMageTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/other/AuratouchedMageTest.java index e608a8449f5..50acda5f332 100644 --- a/Mage.Tests/src/test/java/org/mage/test/cards/abilities/other/AuratouchedMageTest.java +++ b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/other/AuratouchedMageTest.java @@ -30,7 +30,7 @@ public class AuratouchedMageTest extends CardTestPlayerBase { * made the Mage an artifact, for example, you could search for an Aura with * “enchant artifact.” (2005-10-01) */ - @Test // TODO: fix very rare random fails (16 of 1000) + @Test public void testAuratouchedMageEffectHasMadeIntoTypeArtifact() { //Expected result: An effect has made Auratouched Mage into an artifact upon entering the battlefield. An aura that only works on artifacts should work. setStrictChooseMode(true); @@ -38,7 +38,7 @@ public class AuratouchedMageTest extends CardTestPlayerBase { addCard(Zone.BATTLEFIELD, playerA, "Island", 8); addCard(Zone.HAND, playerA, "Auratouched Mage"); //5W cost addCard(Zone.HAND, playerA, "Argent Mutation"); //2U cost. Target is an artifact until end of turn - addCard(Zone.LIBRARY, playerA, "Relic Ward"); //Only enchants an artifact permanent + addCard(Zone.LIBRARY, playerA, "Relic Ward", 2); //Only enchants an artifact permanent (second copy avoids rare fail to find target) castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Auratouched Mage"); waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, 1); // Wait for Auratouched Mage to ETB