forked from External/mage
Fix Sigurd, Jarl of Ravensthorpe last ability trigger
* Didn't trigger on entering sagas * Was checking for P1P1 counters
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2 changed files with 58 additions and 1 deletions
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@ -128,10 +128,13 @@ class SigurdJarlOfRavensthorpeTriggeredAbility extends TriggeredAbilityImpl {
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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Permanent permanent = game.getPermanent(event.getTargetId());
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if (permanent == null) {
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permanent = game.getPermanentEntering(event.getTargetId());
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}
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return permanent != null
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&& permanent.hasSubtype(SubType.SAGA, game)
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&& permanent.isControlledBy(getControllerId())
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&& CounterType.P1P1.getName().equals(event.getData())
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&& CounterType.LORE.getName().equals(event.getData())
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&& isControlledBy(event.getPlayerId());
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}
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}
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@ -0,0 +1,54 @@
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package org.mage.test.cards.single.acr;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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public class SigurdJarlOfRavensthorpeTest extends CardTestPlayerBase {
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/**
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* Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
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* Boast -- {1}: Put a lore counter on target Saga you control or remove one from it.
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*/
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private static final String sigurd = "Sigurd, Jarl of Ravensthorpe";
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/**
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* Saga land
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*/
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private static final String saga = "Urza's Saga";
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/**
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* 2/2 Green Creature
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*/
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private static final String bear = "Bear Cub";
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@Test
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public void testSigurd() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, sigurd);
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addCard(Zone.BATTLEFIELD, playerA, bear);
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addCard(Zone.HAND, playerA, saga);
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addCard(Zone.BATTLEFIELD, playerA, "Forest");
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// Saga entering triggers
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playLand(1, PhaseStep.PRECOMBAT_MAIN,playerA, saga);
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addTarget(playerA, bear);
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setChoice(playerA, "I - {this} gains"); // Stack Sigurd ability last
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCounters("Saga entering counter", 1, PhaseStep.PRECOMBAT_MAIN, playerA, saga, CounterType.LORE, 1);
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checkPermanentCounters("Bear cub single counter", 1, PhaseStep.PRECOMBAT_MAIN, playerA, bear, CounterType.P1P1, 1);
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// Activate boast
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attack(1, playerA, sigurd);
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Boast — {1}: ", saga);
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setChoice(playerA, true); // add counter
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setChoice(playerA, "II - {this} gains"); // Stack Sigurd ability last
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addTarget(playerA, bear);
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waitStackResolved(1, PhaseStep.POSTCOMBAT_MAIN);
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checkPermanentCounters("Saga boast counter", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, saga, CounterType.LORE, 2);
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checkPermanentCounters("Bear cub two counters", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, bear, CounterType.P1P1, 2);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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}
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}
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