forked from External/mage
[PIP] update spoiler, add rad counter skip list
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2 changed files with 28 additions and 21 deletions
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@ -4,11 +4,16 @@ import mage.cards.ExpansionSet;
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import mage.constants.Rarity;
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import mage.constants.Rarity;
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import mage.constants.SetType;
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import mage.constants.SetType;
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import java.util.Arrays;
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import java.util.List;
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/**
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/**
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* @author TheElk801
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* @author TheElk801
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*/
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*/
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public final class Fallout extends ExpansionSet {
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public final class Fallout extends ExpansionSet {
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// skip list for rad counter mechanic
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private static final List<String> unfinished = Arrays.asList("Acquired Mutation", "Bloatfly Swarm", "Contaminated Drink", "Feral Ghoul", "Glowing One", "Harold and Bob, First Numens", "Infesting Radroach", "Mariposa Military Base", "Megaton's Fate", "Mirelurk Queen", "Nightkin Ambusher", "Nuclear Fallout", "Nuka-Nuke Launcher", "Screeching Scorchbeast", "Strong, the Brutish Thespian", "Struggle for Project Purity", "Survivor's Med Kit", "Tato Farmer", "The Master, Transcendent", "The Wise Mothman", "Vault 12: The Necropolis", "Vexing Radgull");
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private static final Fallout instance = new Fallout();
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private static final Fallout instance = new Fallout();
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public static Fallout getInstance() {
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public static Fallout getInstance() {
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@ -328,5 +333,7 @@ public final class Fallout extends ExpansionSet {
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cards.add(new SetCardInfo("Windbrisk Heights", 315, Rarity.RARE, mage.cards.w.WindbriskHeights.class));
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cards.add(new SetCardInfo("Windbrisk Heights", 315, Rarity.RARE, mage.cards.w.WindbriskHeights.class));
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cards.add(new SetCardInfo("Winding Constrictor", 223, Rarity.UNCOMMON, mage.cards.w.WindingConstrictor.class));
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cards.add(new SetCardInfo("Winding Constrictor", 223, Rarity.UNCOMMON, mage.cards.w.WindingConstrictor.class));
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cards.add(new SetCardInfo("Woodland Cemetery", 316, Rarity.RARE, mage.cards.w.WoodlandCemetery.class));
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cards.add(new SetCardInfo("Woodland Cemetery", 316, Rarity.RARE, mage.cards.w.WoodlandCemetery.class));
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cards.removeIf(setCardInfo -> unfinished.contains(setCardInfo.getName())); // remove when mechanic is implemented
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}
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}
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}
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}
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@ -51370,7 +51370,7 @@ Gary Clone|Fallout|16|U|{1}{W}|Creature - Human Citizen|1|3|Squad {2}$Whenever G
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Idolized|Fallout|17|R|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."|
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Idolized|Fallout|17|R|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."|
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Overencumbered|Fallout|18|R|{1}{W}|Enchantment - Aura|||Enchant opponent$When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.$At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.|
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Overencumbered|Fallout|18|R|{1}{W}|Enchantment - Aura|||Enchant opponent$When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.$At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.|
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Overseer of Vault 76|Fallout|19|R|{2}{W}|Legendary Creature - Human Advisor|3|3|First Contact -- Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.$At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.|
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Overseer of Vault 76|Fallout|19|R|{2}{W}|Legendary Creature - Human Advisor|3|3|First Contact -- Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.$At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.|
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Paladin Danse, Steel Maverick|Fallout|20|U|{2}{W}|Legendary Artifact Creature- Synth Knight|3|3|Vigilance, lifelink$Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn.|
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Paladin Danse, Steel Maverick|Fallout|20|U|{2}{W}|Legendary Artifact Creature - Synth Knight|3|3|Vigilance, lifelink$Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn.|
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Pre-War Formalwear|Fallout|21|R|{2}{W}|Artifact - Equipment|||When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it.$Equipped creature gets +2/+2 and has vigilance.$Equip {3}|
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Pre-War Formalwear|Fallout|21|R|{2}{W}|Artifact - Equipment|||When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it.$Equipped creature gets +2/+2 and has vigilance.$Equip {3}|
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The Prydwen, Steel Flagship|Fallout|22|R|{4}{W}{W}|Legendary Artifact - Vehicle|6|6|Flying$Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn."$Crew 2|
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The Prydwen, Steel Flagship|Fallout|22|R|{4}{W}{W}|Legendary Artifact - Vehicle|6|6|Flying$Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn."$Crew 2|
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Securitron Squadron|Fallout|23|R|{1}{W}|Artifact Creature - Robot|2|2|Squad {3}$Vigilance$Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.|
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Securitron Squadron|Fallout|23|R|{1}{W}|Artifact Creature - Robot|2|2|Squad {3}$Vigilance$Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.|
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@ -51381,7 +51381,7 @@ Vault 75: Middle School|Fallout|27|R|{2}{W}{W}|Enchantment - Saga|||(As this Sag
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Vault 101: Birthday Party|Fallout|28|R|{3}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Create a 1/1 white Human Soldier creature token and a Food token.$II, III -- You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.|
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Vault 101: Birthday Party|Fallout|28|R|{3}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Create a 1/1 white Human Soldier creature token and a Food token.$II, III -- You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.|
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Yes Man, Personal Securitron|Fallout|29|R|{2}{W}|Legendary Artifact Creature - Robot|2|2|{T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.$Wild Card -- When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.|
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Yes Man, Personal Securitron|Fallout|29|R|{2}{W}|Legendary Artifact Creature - Robot|2|2|{T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.$Wild Card -- When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.|
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Curie, Emergent Intelligence|Fallout|30|R|{1}{U}|Legendary Artifact Creature - Robot|1|3|Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power.${1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."|
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Curie, Emergent Intelligence|Fallout|30|R|{1}{U}|Legendary Artifact Creature - Robot|1|3|Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power.${1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."|
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James, Wandering Dad|Fallout|31|R|{2}{U}|Legendary Creature - Human Scientist|2|4|e: Add {C}{C}. Spend this mana only to activate abilities.|
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James, Wandering Dad|Fallout|31|R|{2}{U}|Legendary Creature - Human Scientist|2|4|{T}: Add {C}{C}. Spend this mana only to activate abilities.|
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Follow Him|Fallout|31|R|{X}{U}{U}|Instant - Adventure|2|4|Investigate X times.|
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Follow Him|Fallout|31|R|{X}{U}{U}|Instant - Adventure|2|4|Investigate X times.|
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Jason Bright, Glowing Prophet|Fallout|32|R|{2}{U}|Legendary Creature - Zombie Mutant Advisor|2|3|Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card.$Come Fly With Me -- {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.|
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Jason Bright, Glowing Prophet|Fallout|32|R|{2}{U}|Legendary Creature - Zombie Mutant Advisor|2|3|Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card.$Come Fly With Me -- {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.|
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Mirelurk Queen|Fallout|33|R|{4}{U}|Creature - Crab Mutant|4|4|Vigilance$When Mirelurk Queen enters the battlefield, target player gets two rad counters.$Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.|
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Mirelurk Queen|Fallout|33|R|{4}{U}|Creature - Crab Mutant|4|4|Vigilance$When Mirelurk Queen enters the battlefield, target player gets two rad counters.$Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.|
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@ -51389,24 +51389,24 @@ Nerd Rage|Fallout|34|U|{2}{U}|Enchantment - Aura|||Enchant creature$When Nerd Ra
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Nick Valentine, Private Eye|Fallout|35|R|{2}{U}|Legendary Artifact Creature - Synth Detective|2|2|Nick Valentine, Private Eye can't be blocked except by artifact creatures.$Whenever Nick Valentine or another artifact creature you control dies, you may investigate.|
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Nick Valentine, Private Eye|Fallout|35|R|{2}{U}|Legendary Artifact Creature - Synth Detective|2|2|Nick Valentine, Private Eye can't be blocked except by artifact creatures.$Whenever Nick Valentine or another artifact creature you control dies, you may investigate.|
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Piper Wright, Publick Reporter|Fallout|36|R|{1}{U}|Legendary Creature - Human Detective|1|2|Whenever Piper Wright deals combat damage to a player, investigate that many times.$Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.|
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Piper Wright, Publick Reporter|Fallout|36|R|{1}{U}|Legendary Creature - Human Detective|1|2|Whenever Piper Wright deals combat damage to a player, investigate that many times.$Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.|
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Radstorm|Fallout|37|R|{3}{U}|Instant|||Storm$Proliferate.|
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Radstorm|Fallout|37|R|{3}{U}|Instant|||Storm$Proliferate.|
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Robobrain War Mind|Fallout|38|U|{3}{U}|Artifact Creature - Robot|*|5|Robobrain War Mind's power is equal to the number of cards in your hand.$ Robobrain War Mind enters the battlefield, you get an amount of {E} equal to the number of artifact creatures you control.$Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a card.|
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Robobrain War Mind|Fallout|38|U|{3}{U}|Artifact Creature - Robot|*|5|Robobrain War Mind's power is equal to the number of cards in your hand.$When Robobrain War Mind enters the battlefield, you get an amount of {E} equal to the number of artifact creatures you control.$Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a card.|
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Struggle for Project Purity|Fallout|39|R|{3}{U}|Enchantment|||As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave.$* Brotherhood - At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.$* Enclave Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.|
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Struggle for Project Purity|Fallout|39|R|{3}{U}|Enchantment|||As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave.$* Brotherhood -- At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.$* Enclave -- Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.|
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Synth Infiltrator|Fallout|40|R|{3}{U}{U}|Artifact Creature - Synth|0|0|Improvise$You may have Synth Infiltrator enters the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creatire in addition to its other types.|
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Synth Infiltrator|Fallout|40|R|{3}{U}{U}|Artifact Creature - Synth|0|0|Improvise$You may have Synth Infiltrator enter the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.|
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Vexing Radgull|Fallout|41|U|{1}{U}|Creature - Bird Mutant|1|2|Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate.|
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Vexing Radgull|Fallout|41|U|{1}{U}|Creature - Bird Mutant|1|2|Flying$Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate.|
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Bloatfly Swarm|Fallout|42|U|{3}{B}|Creature - Insect Mutant|0|0|Flying$Bloatfly Swarm enters the battlefield with five +1/+1 counters on it.$If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from then give each player a rad counter for each +1/+1 counter removed this way.|
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Bloatfly Swarm|Fallout|42|U|{3}{B}|Creature - Insect Mutant|0|0|Flying$Bloatfly Swarm enters the battlefield with five +1/+1 counters on it.$If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.|
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Butch DeLoria, Tunnel Snake|Fallout|43|U|{1}{B}|Legendary Creature - Human Rogue|2|2|Menace$Tunnel Snakes Rule! -- Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.${1}{B}: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.|
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Butch DeLoria, Tunnel Snake|Fallout|43|U|{1}{B}|Legendary Creature - Human Rogue|2|2|Menace$Tunnel Snakes Rule! -- Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.${1}{B}: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.|
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Feral Ghoul|Fallout|44|R|{2}{B}|Creature - Zombie Mutant|2|2|Menace$Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.$When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.|
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Feral Ghoul|Fallout|44|R|{2}{B}|Creature - Zombie Mutant|2|2|Menace$Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.$When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.|
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Hancock, Ghoulish Mayor|Fallout|45|R|{2}{B}|Legendary Creature - Zombie Mutant Advisor|2|1|Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.$Undying|
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Hancock, Ghoulish Mayor|Fallout|45|R|{2}{B}|Legendary Creature - Zombie Mutant Advisor|2|1|Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.$Undying|
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Infesting Radroach|Fallout|46|U|{2}{B}|Creature - Insect Mutant|2|2|Flying$Infesting Radroach can't block.$Whenever Infesting Radroach deals combat damage to a player, they get that many rad counters.$Whenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand.|
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Infesting Radroach|Fallout|46|U|{2}{B}|Creature - Insect Mutant|2|2|Flying$Infesting Radroach can't block.$Whenever Infesting Radroach deals combat damage to a player, they get that many rad counters.$Whenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand.|
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Nuclear Fallout|Fallout|47|R|{X}{B}{B}|Sorcery|||Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.|
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Nuclear Fallout|Fallout|47|R|{X}{B}{B}|Sorcery|||Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.|
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Ruthless Radrat|Fallout|48|U|{1}{B}{B}|Creature - Rat Mutant|2|2|Squad -- Exile four cards from your graveyard.$Menace|
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Ruthless Radrat|Fallout|48|U|{1}{B}{B}|Creature - Rat Mutant|2|2|Squad--Exile four cards from your graveyard.$Menace|
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Screeching Scorchbeast|Fallout|49|R|{4}{B}{B}|Creature - Bat Mutant|5|5|Flying, menace$Whenever Screeching Scorchbeast attacks, each player gets two rad counters.$Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.|
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Screeching Scorchbeast|Fallout|49|R|{4}{B}{B}|Creature - Bat Mutant|5|5|Flying, menace$Whenever Screeching Scorchbeast attacks, each player gets two rad counters.$Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.|
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V.A.T.S.|Fallout|50|R|{2}{B}{B}|Instant|||Split second$Choose any number of target creatures with equal toughness. Destroy the chosen creatures.|
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V.A.T.S.|Fallout|50|R|{2}{B}{B}|Instant|||Split second$Choose any number of target creatures with equal toughness. Destroy the chosen creatures.|
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Vault 12: The Necropolis|Fallout|51|R|{4}{B}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Each player gets three rad counters.$II -- Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.$III -- Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.|
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Vault 12: The Necropolis|Fallout|51|R|{4}{B}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Each player gets three rad counters.$II -- Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.$III -- Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.|
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Wasteland Raider|Fallout|52|R|{2}{B}{B}|Creature - Human Mercenary|4|3|Squad {2}$When Wasteland Raider enters the battlefield, each player sacrifices a creature.|
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Wasteland Raider|Fallout|52|R|{2}{B}{B}|Creature - Human Mercenary|4|3|Squad {2}$When Wasteland Raider enters the battlefield, each player sacrifices a creature.|
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Acquired Mutation|Fallout|53|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and is goaded.$Whenever enchanted creature attacks, defending player gets two rad counters.|
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Acquired Mutation|Fallout|53|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and is goaded.$Whenever enchanted creature attacks, defending player gets two rad counters.|
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Assaultron Dominator|Fallout|54|R|{1}{R}|Artifact Creature - Robot|2|2|When Assaultron Dominator enters the battlefield, you get {E}{E}.$Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.|
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Assaultron Dominator|Fallout|54|R|{1}{R}|Artifact Creature - Robot|2|2|When Assaultron Dominator enters the battlefield, you get {E}{E}.$Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.|
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Bottle-Cap Blast|Fallout|55|U|{4}{R}|Instant|||Improvise$Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many apped Treasure tokens.|
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Bottle-Cap Blast|Fallout|55|U|{4}{R}|Instant|||Improvise$Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens.|
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Crimson Caravaneer|Fallout|56|U|{2}{R}|Creature - Human Scout|1|2|Double strike, trample$Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token.|
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Crimson Caravaneer|Fallout|56|U|{2}{R}|Creature - Human Scout|1|2|Double strike, trample$Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token.|
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Duchess, Wayward Tavernkeep|Fallout|57|R|{3}{R}|Legendary Creature - Human Citizen|4|3|Hunters for Hire -- Whenever a creature you control deals combat damage to a player, put a quest counter on it.${1}, Remove a quest counter from a permanent you control: Create a Junk token.|
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Duchess, Wayward Tavernkeep|Fallout|57|R|{3}{R}|Legendary Creature - Human Citizen|4|3|Hunters for Hire -- Whenever a creature you control deals combat damage to a player, put a quest counter on it.${1}, Remove a quest counter from a permanent you control: Create a Junk token.|
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Grim Reaper's Sprint|Fallout|58|R|{4}{R}|Enchantment - Aura|||Morbid -- This spell costs {3} less to cast if a creature died this turn.$Enchant creature$When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.$Enchanted creature gets +2/+2 and has haste.|
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Grim Reaper's Sprint|Fallout|58|R|{4}{R}|Enchantment - Aura|||Morbid -- This spell costs {3} less to cast if a creature died this turn.$Enchant creature$When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.$Enchanted creature gets +2/+2 and has haste.|
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@ -51414,12 +51414,12 @@ Ian the Reckless|Fallout|59|U|{1}{R}|Legendary Creature - Human Warrior|2|1|When
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Junk Jet|Fallout|60|R|{1}{R}|Artifact - Equipment|||When Junk Jet enters the battlefield, create a Junk token.${3}, Sacrifice another artifact: Double equipped creature's power until end of turn.$Equip {1}|
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Junk Jet|Fallout|60|R|{1}{R}|Artifact - Equipment|||When Junk Jet enters the battlefield, create a Junk token.${3}, Sacrifice another artifact: Double equipped creature's power until end of turn.$Equip {1}|
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Megaton's Fate|Fallout|61|R|{5}{R}|Sorcery|||Choose one --$* Disarm -- Destroy target artifact. Create four Treasure tokens.$* Detonate -- Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.|
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Megaton's Fate|Fallout|61|R|{5}{R}|Sorcery|||Choose one --$* Disarm -- Destroy target artifact. Create four Treasure tokens.$* Detonate -- Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.|
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The Motherlode, Excavator|Fallout|62|R|{3}{R}{R}|Legendary Artifact Creature - Robot|5|5|When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of {E} equal to the number of nonbasic lands that player controls.$Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.|
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The Motherlode, Excavator|Fallout|62|R|{3}{R}{R}|Legendary Artifact Creature - Robot|5|5|When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of {E} equal to the number of nonbasic lands that player controls.$Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.|
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Mysterious Stranger|Fallout|63|R|{2}{R}{R}|Creature -- Human Rogue|3|2|Flash$When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.|
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Mysterious Stranger|Fallout|63|R|{2}{R}{R}|Creature - Human Rogue|3|2|Flash$When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.|
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Plasma Caster|Fallout|64|R|{1}{R}|Artifact - Equipment|||Equipped creature gets +1/+1.$Whenever equipped creature attacks, you get {E}{E}.$Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it.$Equip {2}|
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Plasma Caster|Fallout|64|R|{1}{R}|Artifact - Equipment|||Equipped creature gets +1/+1.$Whenever equipped creature attacks, you get {E}{E}.$Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it.$Equip {2}|
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Powder Ganger|Fallout|65|R|{2}{R}|Creature - Human Rogue|2|2|Squad {2}$When Powder Ganger enters the battlefield, destroy up to one target artifact.|
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Powder Ganger|Fallout|65|R|{2}{R}|Creature - Human Rogue|2|2|Squad {2}$When Powder Ganger enters the battlefield, destroy up to one target artifact.|
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Rose, Cutthroat Raider|Fallout|66|R|{2}{R}{R}|Legendary Artifact Creature - Robot|3|2|First strike$Raid -- At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked.$Whenever you sacrifice a Junk, add {R}.|
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Rose, Cutthroat Raider|Fallout|66|R|{2}{R}{R}|Legendary Artifact Creature - Robot|3|2|First strike$Raid -- At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked.$Whenever you sacrifice a Junk, add {R}.|
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Synth Eradicator|Fallout|67|R|{2}{R}|Artifact Creature - Synth Soldier|3|3|Haste$Whenever Synth Eradicator attacks, exile the top card of your library. You may get {E}{E}. If you don't, you may play that card this turn.${T}, Pay {E}{E}{E}: Synth Eradicator deals 3 damage to any target.|
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Synth Eradicator|Fallout|67|R|{2}{R}|Artifact Creature - Synth Soldier|3|3|Haste$Whenever Synth Eradicator attacks, exile the top card of your library. You may get {E}{E}. If you don't, you may play that card this turn.${T}, Pay {E}{E}{E}: Synth Eradicator deals 3 damage to any target.|
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Thrill-Kill Disciple|Fallout|68|R|{2}{R}|Creature|3|2|Squad--{1}, Discard a card.$When Thrill-Kill Disciple dies, create a Junk token.|
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Thrill-Kill Disciple|Fallout|68|R|{2}{R}|Creature - Human Mercenary|3|2|Squad--{1}, Discard a card.$When Thrill-Kill Disciple dies, create a Junk token.|
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Vault 21: House Gambit|Fallout|69|R|{1}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Discard a card, then draw a card.$III -- Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.|
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Vault 21: House Gambit|Fallout|69|R|{1}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Discard a card, then draw a card.$III -- Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.|
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Veronica, Dissident Scribe|Fallout|70|R|{2}{R}|Legendary Creature - Human Artificer Rogue|3|3|Menace$Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card.$Whenever you discard one or more nonland cards for the first time each turn, create a Junk token.|
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Veronica, Dissident Scribe|Fallout|70|R|{2}{R}|Legendary Creature - Human Artificer Rogue|3|3|Menace$Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card.$Whenever you discard one or more nonland cards for the first time each turn, create a Junk token.|
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Wild Wasteland|Fallout|71|R|{2}{R}|Enchantment|||Skip your draw step.$At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.|
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Wild Wasteland|Fallout|71|R|{2}{R}|Enchantment|||Skip your draw step.$At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.|
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@ -51429,11 +51429,11 @@ Break Down|Fallout|74|U|{2}{G}|Instant|||Destroy target artifact or enchantment.
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Cathedral Acolyte|Fallout|75|U|{1}{G}|Creature - Human Cleric|1|2|Each creature you control with a counter on it has ward {1}.${T}: Put a +1/+1 counter on target creature that entered the battlefield this turn.|
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Cathedral Acolyte|Fallout|75|U|{1}{G}|Creature - Human Cleric|1|2|Each creature you control with a counter on it has ward {1}.${T}: Put a +1/+1 counter on target creature that entered the battlefield this turn.|
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Glowing One|Fallout|76|U|{2}{G}|Creature - Zombie Mutant|2|2|Deathtouch$Whenever Glowing One deals combat damage to a player, they get four rad counters.$Whenever a player mills a nonland card, you gain 1 life.|
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Glowing One|Fallout|76|U|{2}{G}|Creature - Zombie Mutant|2|2|Deathtouch$Whenever Glowing One deals combat damage to a player, they get four rad counters.$Whenever a player mills a nonland card, you gain 1 life.|
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Gunner Conscript|Fallout|77|U|{1}{G}|Creature - Human Mercenary|2|2|Trample$Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it.$When Gunner Conscript dies, if it was enchanted, create a Junk token.$When Gunner Conscript dies, if it was equipped, create a Junk token.|
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Gunner Conscript|Fallout|77|U|{1}{G}|Creature - Human Mercenary|2|2|Trample$Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it.$When Gunner Conscript dies, if it was enchanted, create a Junk token.$When Gunner Conscript dies, if it was equipped, create a Junk token.|
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Harold and Bob, First Numens|Fallout|78|R|{2}{G}|Legendary Creature - Treefolk Mutant|3|3|Vigilance, reach$When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters."" Harold and Bob loses all other abilities.|
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Harold and Bob, First Numens|Fallout|78|R|{2}{G}|Legendary Creature - Treefolk Mutant|3|3|Vigilance, reach$When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.|
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Lily Bowen, Raging Grandma|Fallout|79|R|{3}{G}|Legendary Creature - Mutant Warrior|0|0|Vigilance$Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it.$At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.|
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Lily Bowen, Raging Grandma|Fallout|79|R|{3}{G}|Legendary Creature - Mutant Warrior|0|0|Vigilance$Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it.$At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.|
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Lumbering Megasloth|Fallout|80|U|{10}{G}{G}|Creature - Sloth Mutant|8|8|This spell costs {1} less to cast for each counter among players and permanents.$Trample$Lumbering Megasloth enters the battlefield tapped.|
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Lumbering Megasloth|Fallout|80|U|{10}{G}{G}|Creature - Sloth Mutant|8|8|This spell costs {1} less to cast for each counter among players and permanents.$Trample$Lumbering Megasloth enters the battlefield tapped.|
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Power Fist|Fallout|81|R|{1}{G}|Artifact - Equipment|||Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."$Equip {2}|
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Power Fist|Fallout|81|R|{1}{G}|Artifact - Equipment|||Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."$Equip {2}|
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Rampaging Yao Guai|Fallout|82|R|{X}{G}{G}{G}|Creature - Bear Mutant|2|2|Vigilance, trample$Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less.|
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Rampaging Yao Guai|Fallout|82|R|{X}{G}{G}{G}|Creature - Bear Mutant|2|2|Vigilance, trample$Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it.$When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less.|
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Strong Back|Fallout|83|R|{2}{G}|Enchantment - Aura|||Enchant creature$Equip abilities you activate that target enchanted creature cost {3} less to activate.$Aura spells you cast that target enchanted creature cost {3} less to cast.$Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.|
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Strong Back|Fallout|83|R|{2}{G}|Enchantment - Aura|||Enchant creature$Equip abilities you activate that target enchanted creature cost {3} less to activate.$Aura spells you cast that target enchanted creature cost {3} less to cast.$Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.|
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Strong, the Brutish Thespian|Fallout|84|R|{4}{G}{G}|Legendary Creature - Mutant Berserker|7|7|Ward {2}$Enrage -- Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.$You gain life rather than lose life from radiation.|
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Strong, the Brutish Thespian|Fallout|84|R|{4}{G}{G}|Legendary Creature - Mutant Berserker|7|7|Ward {2}$Enrage -- Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.$You gain life rather than lose life from radiation.|
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Super Mutant Scavenger|Fallout|85|U|{4}{G}|Creature - Mutant Warrior|5|5|Trample$When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand.|
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Super Mutant Scavenger|Fallout|85|U|{4}{G}|Creature - Mutant Warrior|5|5|Trample$When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand.|
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@ -51455,7 +51455,7 @@ Craig Boone, Novac Guard|Fallout|100|U|{1}{R}{W}|Legendary Creature - Human Sold
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Desdemona, Freedom's Edge|Fallout|101|R|{2}{R}{W}|Legendary Creature - Human Rogue|3|4|Vigilance$Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard.|
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Desdemona, Freedom's Edge|Fallout|101|R|{2}{R}{W}|Legendary Creature - Human Rogue|3|4|Vigilance$Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard.|
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Elder Arthur Maxson|Fallout|102|R|{1}{W}{B}|Legendary Creature - Human Knight|4|2|Creature tokens you control have training.$Blind Betrayal -- Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.|
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Elder Arthur Maxson|Fallout|102|R|{1}{W}{B}|Legendary Creature - Human Knight|4|2|Creature tokens you control have training.$Blind Betrayal -- Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.|
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Elder Owyn Lyons|Fallout|103|U|{2}{W}{U}|Legendary Creature - Human Knight|3|3|Artifacts you control have ward {1}.$When Elder Owyn Lyons enters the battlefield or dies, return target artifact card from your graveyard to your hand.|
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Elder Owyn Lyons|Fallout|103|U|{2}{W}{U}|Legendary Creature - Human Knight|3|3|Artifacts you control have ward {1}.$When Elder Owyn Lyons enters the battlefield or dies, return target artifact card from your graveyard to your hand.|
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Electrosiphon|Fallout|104|R|{U}{U}{R}|Instant|||Instant Counter target spell. You get an amount of {E} equal to its mana value.|
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Electrosiphon|Fallout|104|R|{U}{U}{R}|Instant|||Counter target spell. You get an amount of {E} equal to its mana value.|
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Inventory Management|Fallout|105|R|{R}{W}|Instant|||Split second$For each Aura and Equipment you control, you may attach it to a creature you control.|
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Inventory Management|Fallout|105|R|{R}{W}|Instant|||Split second$For each Aura and Equipment you control, you may attach it to a creature you control.|
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Kellogg, Dangerous Mind|Fallout|106|R|{1}{B}{R}|Legendary Creature - Human Mercenary|3|2|First strike, haste$Whenever Kellogg, Dangerous Mind attacks, create a Treasure token.$Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.|
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Kellogg, Dangerous Mind|Fallout|106|R|{1}{B}{R}|Legendary Creature - Human Mercenary|3|2|First strike, haste$Whenever Kellogg, Dangerous Mind attacks, create a Treasure token.$Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.|
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Legate Lanius, Caesar's Ace|Fallout|107|U|{2}{B}{R}|Legendary Creature - Human Soldier|2|2|Decimate -- When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up.$Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.|
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Legate Lanius, Caesar's Ace|Fallout|107|U|{2}{B}{R}|Legendary Creature - Human Soldier|2|2|Decimate -- When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up.$Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.|
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@ -51469,20 +51469,20 @@ Paladin Elizabeth Taggerdy|Fallout|114|R|{1}{R}{W}|Legendary Creature - Human Kn
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Raul, Trouble Shooter|Fallout|115|U|{1}{U}{B}|Legendary Creature - Zombie Mutant Rogue|1|4|Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn.${T}: Each player mills a card.|
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Raul, Trouble Shooter|Fallout|115|U|{1}{U}{B}|Legendary Creature - Zombie Mutant Rogue|1|4|Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn.${T}: Each player mills a card.|
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Red Death, Shipwrecker|Fallout|116|R|{U}{R}|Legendary Creature - Crab Mutant|1|3|Alluring Eyes -- {T}: Goad target creature an opponent controls. That player draws a card. You add {R}.|
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Red Death, Shipwrecker|Fallout|116|R|{U}{R}|Legendary Creature - Crab Mutant|1|3|Alluring Eyes -- {T}: Goad target creature an opponent controls. That player draws a card. You add {R}.|
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Rex, Cyber-Hound|Fallout|117|R|{1}{W}{U}|Legendary Artifact Creature - Robot Dog|2|2|Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E}.$Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.$Rex has all activated abilities of all cards in exile with brain counters on them.|
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Rex, Cyber-Hound|Fallout|117|R|{1}{W}{U}|Legendary Artifact Creature - Robot Dog|2|2|Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E}.$Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.$Rex has all activated abilities of all cards in exile with brain counters on them.|
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Sentinel Sarah Lyons|Fallout|118|R|{3}{R}{W}|Legendary Creature - Human Knight|4|4|Haste$As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2.$Battalion -- Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal the number of artifacts you control to target player.|
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Sentinel Sarah Lyons|Fallout|118|R|{3}{R}{W}|Legendary Creature - Human Knight|4|4|Haste$As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2.$Battalion -- Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.|
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Shaun, Father of Synths|Fallout|119|R|{3}{U}{R}|Legendary Creature - Human Scientist|3|4|Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control.|
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Shaun, Father of Synths|Fallout|119|R|{3}{U}{R}|Legendary Creature - Human Scientist|3|4|Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types.$When Shaun leaves the battlefield, exile all Synth tokens you control.|
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Three Dog, Galaxy News DJ|Fallout|120|R|{1}{R}{W}|Legendary Creature - Human Bard|1|5|Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.|
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Three Dog, Galaxy News DJ|Fallout|120|R|{1}{R}{W}|Legendary Creature - Human Bard|1|5|Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.|
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Vault 11: Voter's Dilemma|Fallout|121|R|{2}{W}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- For each opponent, you create a 1/1 white Human Soldier creature token.$II, III -- Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.|
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Vault 11: Voter's Dilemma|Fallout|121|R|{2}{W}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- For each opponent, you create a 1/1 white Human Soldier creature token.$II, III -- Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.|
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Vault 87: Forced Evolution|Fallout|122|R|{3}{G}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Gain control of target non-Mutant creature for as long as you control Vault 87.$II -- Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.$III -- Draw cards equal to the greatest power among Mutants you control.|
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Vault 87: Forced Evolution|Fallout|122|R|{3}{G}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Gain control of target non-Mutant creature for as long as you control Vault 87.$II -- Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.$III -- Draw cards equal to the greatest power among Mutants you control.|
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Vault 112: Sadistic Simulation|Fallout|123|R|{2}{U}{R}|Enchantment - Saga|||(As this Saga enters the battlefield and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Tap up to one target creature and put a stun counter on it. You get {E}{E}.$III -- Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.|
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Vault 112: Sadistic Simulation|Fallout|123|R|{2}{U}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Tap up to one target creature and put a stun counter on it. You get {E}{E}.$III -- Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.|
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White Glove Gourmand|Fallout|124|U|{2}{W}{B}|Creature - Human Noble|2|2|When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens.$At the beginning of your end step, if another Human died under your control this turn, create a Food token.|
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White Glove Gourmand|Fallout|124|U|{2}{W}{B}|Creature - Human Noble|2|2|When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens.$At the beginning of your end step, if another Human died under your control this turn, create a Food token.|
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Young Deathclaws|Fallout|125|U|{2}{B}{G}|Creature - Lizard Mutant|4|2|Menace$Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost.|
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Young Deathclaws|Fallout|125|U|{2}{B}{G}|Creature - Lizard Mutant|4|2|Menace$Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost.|
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Agility Bobblehead|Fallout|126|U|{3}|Artifact - Bobblehead|||{T}: Add one mana of any color.${3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.|
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Agility Bobblehead|Fallout|126|U|{3}|Artifact - Bobblehead|||{T}: Add one mana of any color.${3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.|
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Behemoth of Vault|Fallout|127|U|{6}|Artifact Creature - Robot|6|6|Trample$When Behemoth of Vault 0 enters the battlefield, you get {E}{E}{E}{E}.$When Behemoth of Vault 0 dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent.|
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Behemoth of Vault 0|Fallout|127|U|{6}|Artifact Creature - Robot|6|6|Trample$When Behemoth of Vault 0 enters the battlefield, you get {E}{E}{E}{E}.$When Behemoth of Vault 0 dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent.|
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Brotherhood Vertibird|Fallout|128|R|{3}|Artifact - Vehicle|*|4|Flying$Brotherhood Vertibird's power is equal to the number of artifacts you control.$Crew 2|
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Brotherhood Vertibird|Fallout|128|R|{3}|Artifact - Vehicle|*|4|Flying$Brotherhood Vertibird's power is equal to the number of artifacts you control.$Crew 2|
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C.A.M.P.|Fallout|129|U|{3}|Artifact - Fortification|||Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token.$Fortify {3}|
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C.A.M.P.|Fallout|129|U|{3}|Artifact - Fortification|||Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token.$Fortify {3}|
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Charisma Bobblehead|Fallout|130|U|{3}|Artifact - Bobblehead|||{T}: Add one mana of any color.${4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.|
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Charisma Bobblehead|Fallout|130|U|{3}|Artifact - Bobblehead|||{T}: Add one mana of any color.${4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.|
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ED-E, Lonesome Eyebot|Fallout|131|R|{3}|Legendary Artifact Creature - Robot|2|1|Flying$ED-E My Love - Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it.${2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.|
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ED-E, Lonesome Eyebot|Fallout|131|R|{3}|Legendary Artifact Creature - Robot|2|1|Flying$ED-E My Love -- Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it.${2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.|
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Endurance Bobblehead|Fallout|132|U|{3}|Artifact - Bobblehead|||{T}: Add one mana of any color.${3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.|
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Endurance Bobblehead|Fallout|132|U|{3}|Artifact - Bobblehead|||{T}: Add one mana of any color.${3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.|
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Expert-Level Safe|Fallout|133|U|{2}|Artifact|||When Expert-Level Safe enters the battlefield, exile the top two cards of your library face down.${1}, {T}: You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down.|
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Expert-Level Safe|Fallout|133|U|{2}|Artifact|||When Expert-Level Safe enters the battlefield, exile the top two cards of your library face down.${1}, {T}: You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down.|
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Intelligence Bobblehead|Fallout|134|U|{3}|Artifact - Bobblehead|||{T}: Add one mana of any color.${5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.|
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Intelligence Bobblehead|Fallout|134|U|{3}|Artifact - Bobblehead|||{T}: Add one mana of any color.${5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.|
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@ -51492,11 +51492,11 @@ Nuka-Cola Vending Machine|Fallout|137|U|{3}|Artifact|||{1}, {T}: Create a Food t
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Nuka-Nuke Launcher|Fallout|138|R|{2}|Artifact - Equipment|||Equipped creature gets +3/+0 and has intimidate.$Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.$Equip {3}|
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Nuka-Nuke Launcher|Fallout|138|R|{2}|Artifact - Equipment|||Equipped creature gets +3/+0 and has intimidate.$Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.$Equip {3}|
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Perception Bobblehead|Fallout|139|U|{3}|Artifact - Bobblehead|||{T}: Add one mana of any color.${3}, {T}: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.|
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Perception Bobblehead|Fallout|139|U|{3}|Artifact - Bobblehead|||{T}: Add one mana of any color.${3}, {T}: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.|
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Pip-Boy 3000|Fallout|140|R|{1}|Artifact - Equipment|||Whenever equipped creature attacks, choose one --$* Sort Inventory -- Draw a card, then discard a card.$* Pick a Perk -- Put a +1/+1 counter on that creature.$* Check Map -- Untap up to two target lands.$Equip {2}|
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Pip-Boy 3000|Fallout|140|R|{1}|Artifact - Equipment|||Whenever equipped creature attacks, choose one --$* Sort Inventory -- Draw a card, then discard a card.$* Pick a Perk -- Put a +1/+1 counter on that creature.$* Check Map -- Untap up to two target lands.$Equip {2}|
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Recon Craft Theta|Fallout|141|R|{4}|Artifact - Vehicle|4|4|Flying When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.$Whenever Recon Craft Theta attacks, proliferate.$Crew 2|
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Recon Craft Theta|Fallout|141|R|{4}|Artifact - Vehicle|4|4|Flying$When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.$Whenever Recon Craft Theta attacks, proliferate.$Crew 2|
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Silver Shroud Costume|Fallout|142|U|{2}|Artifact - Equipment|||Flash$When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn.$Equipped creature can't be blocked.$Equip {3}|
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Silver Shroud Costume|Fallout|142|U|{2}|Artifact - Equipment|||Flash$When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn.$Equipped creature can't be blocked.$Equip {3}|
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Strength Bobblehead|Fallout|143|U|{3}|Artifact - Bobblehead|||{T}: Add one mana of any color.${3}, {T}: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.|
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Strength Bobblehead|Fallout|143|U|{3}|Artifact - Bobblehead|||{T}: Add one mana of any color.${3}, {T}: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.|
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Survivor's Med Kit|Fallout|144|U|{1}|Artifact|||{1}, {T}: Choose one that hasn't been chosen --$* Stimpak -- Draw a card.$* Fancy Lads Snack Cakes -- Create a Food token.$* RadAway -- Target player loses all rad counters. Sacrifice Survivor's Med Kit.|
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Survivor's Med Kit|Fallout|144|U|{1}|Artifact|||{1}, {T}: Choose one that hasn't been chosen --$* Stimpak -- Draw a card.$* Fancy Lads Snack Cakes -- Create a Food token.$* RadAway -- Target player loses all rad counters. Sacrifice Survivor's Med Kit.|
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T-45 Power Armor|Fallout|145|R|{2}|Artifact - Equipment|||When T-45 Power Armor enters the battlefield, you get {E}{E}.$Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.$At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample or lifelink counter on it.$Equip {3}|
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T-45 Power Armor|Fallout|145|R|{2}|Artifact - Equipment|||When T-45 Power Armor enters the battlefield, you get {E}{E}.$Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.$At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.$Equip {3}|
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Desolate Mire|Fallout|146|R||Land|||{1}, {T}: Add {W}{B}.|
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Desolate Mire|Fallout|146|R||Land|||{1}, {T}: Add {W}{B}.|
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Diamond City|Fallout|147|R||Land|||Diamond City enters the battlefield with a shield counter on it.${T}: Add {C}.${T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.|
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Diamond City|Fallout|147|R||Land|||Diamond City enters the battlefield with a shield counter on it.${T}: Add {C}.${T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.|
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Ferrous Lake|Fallout|148|R||Land|||{1}, {T}: Add {U}{R}.|
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Ferrous Lake|Fallout|148|R||Land|||{1}, {T}: Add {U}{R}.|
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Loading…
Add table
Add a link
Reference in a new issue