forked from External/mage
* Do unless any player pays - fixed that it asks to pay remaining players even after payed;
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9022c76af6
commit
af4ec9b3e7
4 changed files with 36 additions and 27 deletions
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@ -5,9 +5,6 @@
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*/
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package mage.abilities.effects.mana;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.MageObject;
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import mage.Mana;
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import mage.abilities.Ability;
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@ -19,8 +16,11 @@ import mage.game.Game;
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import mage.players.Player;
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import mage.util.CardUtil;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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/**
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*
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* @author LevelX2
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*/
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public class DoUnlessAnyPlayerPaysManaEffect extends ManaEffect {
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@ -53,13 +53,16 @@ public class DoUnlessAnyPlayerPaysManaEffect extends ManaEffect {
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// check if any player is willing to pay
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && cost.canPay(source, source.getSourceId(), player.getId(), game) && player.chooseUse(Outcome.Detriment, message, source, game)) {
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if (player != null && player.canRespond()
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&& cost.canPay(source, source.getSourceId(), player.getId(), game)
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&& player.chooseUse(Outcome.Detriment, message, source, game)) {
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cost.clearPaid();
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if (cost.pay(source, game, source.getSourceId(), player.getId(), false, null)) {
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if (!game.isSimulation()) {
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game.informPlayers(player.getLogName() + " pays the cost to prevent the effect");
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}
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doEffect = false;
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break;
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}
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}
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}
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