added SimpleCardView - will reduce the amount of data passed between client and server

This commit is contained in:
BetaSteward 2011-08-22 13:54:55 -04:00
parent 91124ad813
commit aecdbe0778
20 changed files with 273 additions and 74 deletions

View file

@ -55,7 +55,7 @@ public class PlayerView implements Serializable {
private boolean isActive;
private boolean hasLeft;
private ManaPoolView manaPool;
private CardsView graveyard = new CardsView();
private SimpleCardsView graveyard = new SimpleCardsView();
private Map<UUID, PermanentView> battlefield = new HashMap<UUID, PermanentView>();
public PlayerView(Player player, GameState state, Game game) {
@ -69,7 +69,7 @@ public class PlayerView implements Serializable {
this.isActive = (player.getId().equals(state.getActivePlayerId()));
this.hasLeft = player.hasLeft();
for (Card card: player.getGraveyard().getCards(game)) {
graveyard.put(card.getId(), new CardView(card));
graveyard.put(card.getId(), new SimpleCardView(card.getId(), card.getExpansionSetCode(), card.getCardNumber(), card.isFaceDown()));
}
for (Permanent permanent: state.getBattlefield().getAllPermanents()) {
if (showInBattlefield(permanent, state)) {
@ -113,7 +113,7 @@ public class PlayerView implements Serializable {
return this.manaPool;
}
public CardsView getGraveyard() {
public SimpleCardsView getGraveyard() {
return this.graveyard;
}