forked from External/mage
Fix bugs with dies triggers due to short living LKI reset (#12438)
* replace applyEffects() with processAction() for card usages * update Goblin Welder and test * add test for Historian's Wisdom * enable other related tests * only reset short living LKI for process action, not all apply effects * update docs * remove applyEffects from condition in Historian's Wisdom * add another test case
This commit is contained in:
parent
be8a52fe60
commit
aeaeccb63b
22 changed files with 103 additions and 49 deletions
|
|
@ -436,10 +436,7 @@ public abstract class TriggeredAbilityImpl extends AbilityImpl implements Trigge
|
|||
if (game.getState().getZone(source.getSourceId()) == Zone.BATTLEFIELD) {
|
||||
sourceObject = game.getPermanent(source.getSourceId());
|
||||
} else {
|
||||
// TODO: multiple calls of ApplyEffects all around the code are breaking a short living lki idea
|
||||
// (PlayerImpl's call to move to battlefield do the worse thing)
|
||||
// -
|
||||
// Original idea: short living LKI must help to find a moment in the inner of resolve
|
||||
// The idea: short living LKI must help to find a moment in the inner of resolve
|
||||
// -
|
||||
// Example:
|
||||
// --!---------------!-------------!-----!-----------!
|
||||
|
|
@ -455,15 +452,6 @@ public abstract class TriggeredAbilityImpl extends AbilityImpl implements Trigge
|
|||
// - ! empty stack ! graveyard ! no ! no ! no more to resolve
|
||||
// --!---------------!-------------!-----!-----------!
|
||||
// -
|
||||
// - Problem 1: move code (well, not only move) calls ApplyEffects in the middle of the resolve
|
||||
// - and reset short LKI (after short LKI reset dies trigger will not work)
|
||||
// - Example: Goblin Welder calls sacrifice and card move in the same effect - but move call do
|
||||
// - a reset and dies trigger ignored (trigger thinks that permanent already dies)
|
||||
// -
|
||||
// - Possible fix:
|
||||
// - replace ApplyEffects in the move code by game.getState().processAction(game);
|
||||
// - check and fix many broken (is it was a false positive test or something broken)
|
||||
//sourceObject = (Permanent) game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD);
|
||||
if (game.getShortLivingLKI(source.getSourceId(), Zone.BATTLEFIELD)) {
|
||||
sourceObject = (Permanent) game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue