From ae88cc2f66351a4836a23100468ccbce0a761468 Mon Sep 17 00:00:00 2001 From: DeepCrimson <98864333+DeepCrimson@users.noreply.github.com> Date: Thu, 16 Jun 2022 21:27:51 -0700 Subject: [PATCH] Refactor: Delete commented out code blocks in GameImpl.java (#9108) Co-authored-by: DeepCrimson --- Mage/src/main/java/mage/game/GameImpl.java | 28 ---------------------- 1 file changed, 28 deletions(-) diff --git a/Mage/src/main/java/mage/game/GameImpl.java b/Mage/src/main/java/mage/game/GameImpl.java index b673a69eda6..a7d33803f4d 100644 --- a/Mage/src/main/java/mage/game/GameImpl.java +++ b/Mage/src/main/java/mage/game/GameImpl.java @@ -724,10 +724,6 @@ public abstract class GameImpl implements Game { return Optional.empty(); } - // @Override -// public Zone getZone(UUID objectId) { -// return state.getZone(objectId); -// } @Override public void setZone(UUID objectId, Zone zone) { state.setZone(objectId, zone); @@ -752,30 +748,6 @@ public abstract class GameImpl implements Game { } } - // /** -// * Starts check if game is over or if playerId is given let the player -// * concede. -// * -// * @param playerId -// * @return -// */ -// @Override -// public synchronized boolean gameOver(UUID playerId) { -// if (playerId == null) { -// boolean result = checkIfGameIsOver(); -// return result; -// } else { -// logger.debug("Game over for player Id: " + playerId + " gameId " + getId()); -// concedingPlayers.add(playerId); -// Player player = getPlayer(state.getPriorityPlayerId()); -// if (player != null && player.isHuman()) { -// player.signalPlayerConcede(); -// } else { -// checkConcede(); -// } -// return true; -// } -// } @Override public void setConcedingPlayer(UUID playerId) { Player player = null;