program towards Interface rather than implementations

This commit is contained in:
Ingmar Goudt 2020-02-10 10:39:56 +01:00
parent b04c436801
commit ae7919cd07
100 changed files with 218 additions and 209 deletions

View file

@ -42,7 +42,7 @@ public class FirstTargetPointer implements TargetPointer {
@Override
public List<UUID> getTargets(Game game, Ability source) {
ArrayList<UUID> target = new ArrayList<>();
List<UUID> target = new ArrayList<>();
if (!source.getTargets().isEmpty()) {
for (UUID targetId : source.getTargets().get(0).getTargets()) {
Card card = game.getCard(targetId);

View file

@ -90,7 +90,7 @@ public class FixedTarget implements TargetPointer {
}
}
ArrayList<UUID> list = new ArrayList<>(1);
List<UUID> list = new ArrayList<>(1);
list.add(targetId);
return list;
}

View file

@ -75,7 +75,7 @@ public class FixedTargets implements TargetPointer {
@Override
public List<UUID> getTargets(Game game, Ability source) {
// check target not changed zone
ArrayList<UUID> list = new ArrayList<>(1);
List<UUID> list = new ArrayList<>(1);
for (MageObjectReference mor : targets) {
if (game.getState().getZoneChangeCounter(mor.getSourceId()) == mor.getZoneChangeCounter()) {
list.add(mor.getSourceId());

View file

@ -37,7 +37,7 @@ public class SecondTargetPointer implements TargetPointer {
@Override
public List<UUID> getTargets(Game game, Ability source) {
ArrayList<UUID> target = new ArrayList<>();
List<UUID> target = new ArrayList<>();
if (source.getTargets().size() > 1) {
for (UUID targetId : source.getTargets().get(1).getTargets()) {
Card card = game.getCard(targetId);

View file

@ -50,7 +50,7 @@ public class ThirdTargetPointer implements TargetPointer {
@Override
public List<UUID> getTargets(Game game, Ability source) {
ArrayList<UUID> target = new ArrayList<>();
List<UUID> target = new ArrayList<>();
if (source.getTargets().size() > 2) {
for (UUID targetId : source.getTargets().get(2).getTargets()) {
Card card = game.getCard(targetId);