forked from External/mage
program towards Interface rather than implementations
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100 changed files with 218 additions and 209 deletions
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@ -448,8 +448,7 @@ public class Combat implements Serializable, Copyable<Combat> {
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}
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if (mustAttack) {
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// check which defenders the forced to attack creature can attack without paying a cost
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HashSet<UUID> defendersCostlessAttackable = new HashSet<>();
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defendersCostlessAttackable.addAll(defenders);
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Set<UUID> defendersCostlessAttackable = new HashSet<>(defenders);
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for (UUID defenderId : defenders) {
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if (game.getContinuousEffects().checkIfThereArePayCostToAttackBlockEffects(
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GameEvent.getEvent(GameEvent.EventType.DECLARE_ATTACKER,
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