forked from External/mage
Improved freeze checks and canRespond/isInGame usage
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parent
3b19e3db35
commit
adbe84c540
17 changed files with 54 additions and 77 deletions
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@ -122,8 +122,7 @@ public class DamageTargetEffect extends OneShotEffect {
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permanent.damage(amount.calculate(game, source, this), source.getSourceId(), game, false, preventable);
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}
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Player player = game.getPlayer(targetId);
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if (player != null
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&& player.isInGame()) {
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if (player != null) {
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player.damage(amount.calculate(game, source, this), source.getSourceId(), game, false, preventable);
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}
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}
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@ -136,8 +135,7 @@ public class DamageTargetEffect extends OneShotEffect {
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permanent.damage(amount.calculate(game, source, this), source.getSourceId(), game, false, preventable);
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} else {
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Player player = game.getPlayer(targetId);
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if (player != null
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&& player.isInGame()) {
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if (player != null) {
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player.damage(amount.calculate(game, source, this), source.getSourceId(), game, false, preventable);
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}
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}
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