code review comments for chaos/random booster draft:

1. rename chaos booster draft to random booster draft
2. save packs selected in the user preferences
3. print "Random Boosters" in the player draft viewer during the draft
This commit is contained in:
Brodee 2015-06-23 20:59:05 -07:00
parent d57ff3b0b3
commit ac0aa65aab
13 changed files with 107 additions and 84 deletions

View file

@ -0,0 +1,95 @@
/*
* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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*/
package mage.game.draft;
import java.util.ArrayList;
import java.util.List;
import mage.cards.ExpansionSet;
import java.util.Collections;
/**
*
* @author BrodyLodmell_at_googlemail.com
*/
public class RandomBoosterDraft extends BoosterDraft {
List<ExpansionSet> allSets;
List<ExpansionSet> useBoosters;
public RandomBoosterDraft(DraftOptions options, List<ExpansionSet> sets) {
super(options, sets);
if (sets.isEmpty()){
throw new RuntimeException("At least one set must be selected for random booster draft");
}
allSets = new ArrayList<>(sets);
resetBoosters();
}
@Override
public void start() {
while (!isAbort() && boosterNum < numberBoosters) {
openBooster();
while (!isAbort() && pickCards()) {
if (boosterNum % 2 == 1) {
passLeft();
} else {
passRight();
}
fireUpdatePlayersEvent();
}
}
resetBufferedCards();
this.fireEndDraftEvent();
}
@Override
protected void openBooster() {
if (boosterNum < numberBoosters) {
for (DraftPlayer player: players.values()) {
player.setBooster(getNextBooster().createBooster());
}
}
boosterNum++;
cardNum = 1;
fireUpdatePlayersEvent();
}
private ExpansionSet getNextBooster() {
if (0 == useBoosters.size()){
resetBoosters();
}
ExpansionSet theBooster = useBoosters.get(0);
useBoosters.remove(theBooster);
return theBooster;
}
private void resetBoosters(){
useBoosters = new ArrayList<>(allSets);
Collections.shuffle(useBoosters);
}
}