simplify SetBaseToughnessSourceEffect

fix Duration.WhileOnBattlefield -> Duration.Custom in some effects
This commit is contained in:
xenohedron 2023-08-26 01:06:56 -04:00
parent 33a859cb68
commit ab0abcfd22
5 changed files with 23 additions and 49 deletions

View file

@ -1,38 +1,34 @@
package mage.abilities.effects.common.continuous;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.game.Game;
/**
* RENAME
*
* @author Backfir3, noxx
* @author xenohedron
*/
public class SetBaseToughnessSourceEffect extends ContinuousEffectImpl {
private final DynamicValue amount;
public class SetBaseToughnessSourceEffect extends SetBasePowerToughnessSourceEffect {
/**
* @param amount Toughness to set as a characteristic-defining ability
*/
public SetBaseToughnessSourceEffect(DynamicValue amount) {
super(Duration.EndOfGame, Layer.PTChangingEffects_7, SubLayer.CharacteristicDefining_7a, Outcome.BoostCreature);
setCharacterDefining(true);
this.amount = amount;
super(null, amount, Duration.EndOfGame, SubLayer.CharacteristicDefining_7a);
staticText = "{this}'s toughness is equal to the number of " + amount.getMessage();
}
/**
* @param amount Toughness to set in layer 7b
* @param duration Duration for the effect
*/
public SetBaseToughnessSourceEffect(int amount, Duration duration) {
super(null, StaticValue.get(amount), duration, SubLayer.SetPT_7b);
staticText = "{this} has base toughness " + amount + ' ' + duration.toString();
}
protected SetBaseToughnessSourceEffect(final SetBaseToughnessSourceEffect effect) {
super(effect);
this.amount = effect.amount;
}
@Override
@ -40,15 +36,4 @@ public class SetBaseToughnessSourceEffect extends ContinuousEffectImpl {
return new SetBaseToughnessSourceEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
MageObject mageObject = game.getObject(source);
if (mageObject != null) {
int value = amount.calculate(game, source, this);
mageObject.getToughness().setModifiedBaseValue(value);
return true;
}
return false;
}
}