forked from External/mage
refactor: clean up triggered abilities from graveyard (#13044)
* some improvements to counter removing triggers * fix Zone.GRAVEYARD text/conditions for beginning of upkeep triggers * remaining refactors * add condition text * text corrections * remove remaining generateZoneString * remove superfluous hardcoded rules text param
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49 changed files with 331 additions and 737 deletions
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@ -78,21 +78,15 @@ public class BeginningOfCombatTriggeredAbility extends TriggeredAbilityImpl {
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private String generateTriggerPhrase() {
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switch (targetController) {
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case YOU:
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return "At the beginning of combat on your turn, " + generateZoneString();
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return "At the beginning of combat on your turn, ";
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case OPPONENT:
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return "At the beginning of combat on each opponent's turn, " + generateZoneString();
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return "At the beginning of combat on each opponent's turn, ";
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case EACH_PLAYER:
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return "At the beginning of combat on each player's turn, " + generateZoneString();
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return "At the beginning of combat on each player's turn, ";
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case ANY:
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return "At the beginning of each combat, " + generateZoneString();
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return "At the beginning of each combat, ";
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}
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return "";
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}
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private String generateZoneString() {
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if (getZone() == Zone.GRAVEYARD) {
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return "if {this} is in your graveyard, ";
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}
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return "";
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}
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}
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