Refactor - made card specific effects to attack random opponent shared effects

This commit is contained in:
JOAC69 2016-09-23 21:18:22 -05:00
parent 568044261c
commit a9e479f7dd
4 changed files with 103 additions and 165 deletions

View file

@ -0,0 +1,50 @@
package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.effects.RequirementEffect;
import mage.constants.Duration;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.UUID;
public class AttacksIfAbleTargetPlayerSourceEffect extends RequirementEffect {
public AttacksIfAbleTargetPlayerSourceEffect() {
super(Duration.EndOfTurn);
staticText = "{this} attacks that player this combat if able";
}
public AttacksIfAbleTargetPlayerSourceEffect(final AttacksIfAbleTargetPlayerSourceEffect effect) {
super(effect);
}
@Override
public AttacksIfAbleTargetPlayerSourceEffect copy() {
return new AttacksIfAbleTargetPlayerSourceEffect(this);
}
@Override
public boolean applies(Permanent permanent, Ability source, Game game) {
if (permanent.getId().equals(source.getSourceId())) {
return true;
}
return false;
}
@Override
public boolean mustAttack(Game game) {
return true;
}
@Override
public boolean mustBlock(Game game) {
return false;
}
@Override
public UUID mustAttackDefender(Ability source, Game game) {
return getTargetPointer().getFirst(game, source);
}
}