forked from External/mage
Refactor - made card specific effects to attack random opponent shared effects
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568044261c
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4 changed files with 103 additions and 165 deletions
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package mage.abilities.effects.common;
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import mage.abilities.Ability;
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import mage.abilities.effects.RequirementEffect;
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import mage.constants.Duration;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import java.util.UUID;
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public class AttacksIfAbleTargetPlayerSourceEffect extends RequirementEffect {
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public AttacksIfAbleTargetPlayerSourceEffect() {
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super(Duration.EndOfTurn);
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staticText = "{this} attacks that player this combat if able";
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}
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public AttacksIfAbleTargetPlayerSourceEffect(final AttacksIfAbleTargetPlayerSourceEffect effect) {
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super(effect);
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}
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@Override
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public AttacksIfAbleTargetPlayerSourceEffect copy() {
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return new AttacksIfAbleTargetPlayerSourceEffect(this);
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}
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@Override
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public boolean applies(Permanent permanent, Ability source, Game game) {
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if (permanent.getId().equals(source.getSourceId())) {
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return true;
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}
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return false;
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}
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@Override
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public boolean mustAttack(Game game) {
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return true;
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}
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@Override
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public boolean mustBlock(Game game) {
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return false;
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}
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@Override
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public UUID mustAttackDefender(Ability source, Game game) {
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return getTargetPointer().getFirst(game, source);
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}
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}
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