added optimization for simulations - don't construct Strings for messages that will never be used

This commit is contained in:
betasteward 2015-03-31 09:44:22 -04:00
parent 9f834bc6f7
commit a878d4879b
67 changed files with 313 additions and 205 deletions

View file

@ -99,7 +99,8 @@ public class CipherEffect extends OneShotEffect {
ContinuousEffect effect = new GainAbilityTargetEffect(ability, Duration.Custom);
effect.setTargetPointer(new FixedTarget(target.getFirstTarget()));
game.addEffect(effect, source);
game.informPlayers(new StringBuilder(sourceCard.getLogName()).append(": Spell ciphered to ").append(targetCreature.getLogName()).toString());
if (!game.isSimulation())
game.informPlayers(new StringBuilder(sourceCard.getLogName()).append(": Spell ciphered to ").append(targetCreature.getLogName()).toString());
return sourceCard.moveToExile(null, "", source.getSourceId(), game);
} else {
return false;