forked from External/mage
added optimization for simulations - don't construct Strings for messages that will never be used
This commit is contained in:
parent
9f834bc6f7
commit
a878d4879b
67 changed files with 313 additions and 205 deletions
|
|
@ -668,11 +668,11 @@ public class ContinuousEffects implements Serializable {
|
|||
if (message != null && !message.isEmpty()) {
|
||||
if (effect.sendMessageToUser()) {
|
||||
Player player = game.getPlayer(event.getPlayerId());
|
||||
if (player != null) {
|
||||
if (player != null && !game.isSimulation()) {
|
||||
game.informPlayer(player, message);
|
||||
}
|
||||
}
|
||||
if (effect.sendMessageToGameLog()) {
|
||||
if (effect.sendMessageToGameLog() && !game.isSimulation()) {
|
||||
game.informPlayers(message);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue