added optimization for simulations - don't construct Strings for messages that will never be used

This commit is contained in:
betasteward 2015-03-31 09:44:22 -04:00
parent 9f834bc6f7
commit a878d4879b
67 changed files with 313 additions and 205 deletions

View file

@ -668,11 +668,11 @@ public class ContinuousEffects implements Serializable {
if (message != null && !message.isEmpty()) {
if (effect.sendMessageToUser()) {
Player player = game.getPlayer(event.getPlayerId());
if (player != null) {
if (player != null && !game.isSimulation()) {
game.informPlayer(player, message);
}
}
if (effect.sendMessageToGameLog()) {
if (effect.sendMessageToGameLog() && !game.isSimulation()) {
game.informPlayers(message);
}
}