* Split cards - added spliced effects support for fused spells, no more double splice pays (#6493, #6549);

This commit is contained in:
Oleg Agafonov 2020-06-10 09:58:21 +04:00
parent b38ac2f575
commit a75d08283f
5 changed files with 144 additions and 5 deletions

View file

@ -10,12 +10,14 @@ import mage.cards.Card;
import mage.constants.ColoredManaSymbol;
import mage.constants.EmptyNames;
import mage.constants.ManaType;
import mage.constants.SpellAbilityType;
import mage.filter.Filter;
import mage.filter.predicate.mageobject.NamePredicate;
import mage.game.CardState;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.Token;
import mage.game.stack.Spell;
import mage.util.functions.CopyTokenFunction;
import java.io.UnsupportedEncodingException;
@ -767,4 +769,26 @@ public final class CardUtil {
return signedP + "/" + signedT;
}
public static boolean isSpliceAbility(Ability ability, Game game) {
if (ability instanceof SpellAbility) {
return ((SpellAbility) ability).getSpellAbilityType() == SpellAbilityType.SPLICE;
}
return false;
}
public static boolean isFusedPartAbility(Ability ability, Game game) {
// TODO: is works fine with copies of spells on stack?
if (ability instanceof SpellAbility) {
Spell mainSpell = game.getSpell(ability.getId());
if (mainSpell == null) {
return true;
} else {
SpellAbility mainSpellAbility = mainSpell.getSpellAbility();
return mainSpellAbility.getSpellAbilityType() == SpellAbilityType.SPLIT_FUSED
&& !ability.equals(mainSpellAbility);
}
}
return false;
}
}