Combat.getAttackers and Combat.getBlockers now return a Set instead of a List, so that two-headed blockers aren't included twice

This commit is contained in:
Alex W. Jackson 2022-09-07 22:36:05 -04:00
parent efaccf8564
commit a6c5209a2a
20 changed files with 192 additions and 354 deletions

View file

@ -1,16 +1,16 @@
package mage.abilities.common;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.constants.AttachmentType;
import mage.constants.SetTargetPointer;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
import java.util.Locale;
import java.util.UUID;
/**
* "When enchanted/equipped creature attacks " triggered ability
@ -20,7 +20,7 @@ import java.util.Locale;
public class AttacksAttachedTriggeredAbility extends TriggeredAbilityImpl {
private final AttachmentType attachmentType;
private final boolean setTargetPointer;
private final SetTargetPointer setTargetPointer;
public AttacksAttachedTriggeredAbility(Effect effect) {
this(effect, false);
@ -31,20 +31,20 @@ public class AttacksAttachedTriggeredAbility extends TriggeredAbilityImpl {
}
public AttacksAttachedTriggeredAbility(Effect effect, AttachmentType attachmentType, boolean optional) {
this(effect, attachmentType, optional, false);
this(effect, attachmentType, optional, SetTargetPointer.NONE);
}
public AttacksAttachedTriggeredAbility(Effect effect, AttachmentType attachmentType, boolean optional, boolean setTargetPointer) {
public AttacksAttachedTriggeredAbility(Effect effect, AttachmentType attachmentType, boolean optional, SetTargetPointer setTargetPointer) {
super(Zone.BATTLEFIELD, effect, optional);
this.attachmentType = attachmentType;
this.setTargetPointer = setTargetPointer;
setTriggerPhrase("Whenever " + attachmentType.verb().toLowerCase(Locale.ENGLISH) + " creature attacks, ");
setTriggerPhrase("Whenever " + attachmentType.verb().toLowerCase() + " creature attacks, ");
}
public AttacksAttachedTriggeredAbility(final AttacksAttachedTriggeredAbility abiltity) {
super(abiltity);
this.attachmentType = abiltity.attachmentType;
this.setTargetPointer = abiltity.setTargetPointer;
protected AttacksAttachedTriggeredAbility(final AttacksAttachedTriggeredAbility ability) {
super(ability);
this.attachmentType = ability.attachmentType;
this.setTargetPointer = ability.setTargetPointer;
}
@Override
@ -59,20 +59,19 @@ public class AttacksAttachedTriggeredAbility extends TriggeredAbilityImpl {
@Override
public boolean checkTrigger(GameEvent event, Game game) {
Permanent equipment = game.getPermanent(this.sourceId);
if (equipment != null && equipment.getAttachedTo() != null
&& event.getSourceId().equals(equipment.getAttachedTo())) {
getEffects().setValue("sourceId", event.getSourceId());
// TODO: Passing a permanent object like this can cause bugs. May need refactoring to use UUID instead.
// See https://github.com/magefree/mage/issues/8377
// 11-08-2021: Added a new constructor to set target pointer. Should probably be using this instead.
Permanent attachedPermanent = game.getPermanent(event.getSourceId());
getEffects().setValue("attachedPermanent", attachedPermanent);
if (setTargetPointer && attachedPermanent != null) {
getEffects().setTargetPointer(new FixedTarget(attachedPermanent, game));
}
return true;
Permanent attachment = getSourcePermanentOrLKI(game);
UUID attackerId = event.getSourceId();
if (attachment == null || !attackerId.equals(attachment.getAttachedTo())) {
return false;
}
return false;
switch (setTargetPointer) {
case PERMANENT:
getEffects().setTargetPointer(new FixedTarget(attackerId, game));
break;
case PLAYER:
getEffects().setTargetPointer(new FixedTarget(game.getCombat().getDefendingPlayerId(attackerId, game)));
break;
}
return true;
}
}