From a59c01b82918e6efd99fcde866fe23f0f810703b Mon Sep 17 00:00:00 2001 From: magenoxx Date: Sun, 10 Jun 2012 15:25:09 +0400 Subject: [PATCH] Failing Undyung test for boost effects --- .../cards/abilities/keywords/UndyingTest.java | 50 +++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords/UndyingTest.java diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords/UndyingTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords/UndyingTest.java new file mode 100644 index 00000000000..e1628733051 --- /dev/null +++ b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords/UndyingTest.java @@ -0,0 +1,50 @@ +package org.mage.test.cards.abilities.keywords; + +import mage.Constants; +import org.junit.Test; +import org.mage.test.serverside.base.CardTestPlayerBase; + +/** + * @author noxx + */ +public class UndyingTest extends CardTestPlayerBase { + + /** + * Tests boost weren't be applied second time when creature back to battlefield + */ + @Test + public void testWithBoost() { + addCard(Constants.Zone.BATTLEFIELD, playerA, "Geralf's Messenger"); + addCard(Constants.Zone.BATTLEFIELD, playerA, "Swamp", 3); + addCard(Constants.Zone.HAND, playerA, "Last Gasp"); + + castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Last Gasp", "Geralf's Messenger"); + + setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT); + execute(); + + assertPermanentCount(playerA, "Geralf's Messenger", 1); + assertPowerToughness(playerA, "Geralf's Messenger", 4, 3); + } + + /** + * Tests "Target creature gains undying until end of turn" + */ + @Test + public void testUndyingEvil() { + addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard"); + addCard(Constants.Zone.BATTLEFIELD, playerA, "Swamp", 3); + addCard(Constants.Zone.HAND, playerA, "Last Gasp"); + addCard(Constants.Zone.HAND, playerA, "Undying Evil"); + + castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Last Gasp", "Elite Vanguard"); + castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Undying Evil", "Elite Vanguard"); + + setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT); + execute(); + + assertPermanentCount(playerA, "Elite Vanguard", 1); + assertPowerToughness(playerA, "Elite Vanguard", 3, 2); + } + +}