Refactor: improved emblem rules generation;

This commit is contained in:
Oleg Agafonov 2019-01-03 11:41:34 +04:00
parent e1630b3c6f
commit a4e374f96a
11 changed files with 63 additions and 91 deletions

View file

@ -1,24 +1,18 @@
package mage.abilities.effects.common.continuous;
import java.util.Locale;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.cards.Card;
import mage.constants.DependencyType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.PhaseStep;
import mage.constants.SubLayer;
import mage.constants.*;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.Target;
import java.util.Locale;
import java.util.UUID;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class GainAbilityTargetEffect extends ContinuousEffectImpl {
@ -88,9 +82,7 @@ public class GainAbilityTargetEffect extends ContinuousEffectImpl {
return true;
}
if (durationPhaseStep != null && durationPhaseStep == game.getPhase().getStep().getType()) {
if (!sameStep && game.isActivePlayer(durationPlayerId) || game.getPlayer(durationPlayerId).hasReachedNextTurnAfterLeaving()) {
return true;
}
return !sameStep && game.isActivePlayer(durationPlayerId) || game.getPlayer(durationPlayerId).hasReachedNextTurnAfterLeaving();
} else {
sameStep = false;
}
@ -137,21 +129,26 @@ public class GainAbilityTargetEffect extends ContinuousEffectImpl {
return staticText;
}
StringBuilder sb = new StringBuilder();
Target target = mode.getTargets().get(0);
if (target.getMaxNumberOfTargets() == Integer.MAX_VALUE) {
sb.append("any number of target ").append(target.getTargetName()).append(" gain ");
} else if (target.getMaxNumberOfTargets() > 1) {
if (target.getNumberOfTargets() < target.getMaxNumberOfTargets()) {
sb.append("up to ");
}
sb.append(target.getMaxNumberOfTargets()).append(" target ").append(target.getTargetName()).append(" gain ");
} else {
if (!target.getTargetName().toUpperCase(Locale.ENGLISH).startsWith("ANOTHER")) {
sb.append("target ");
}
sb.append(target.getTargetName()).append(" gains ");
if (mode.getTargets().size() > 0) {
Target target = mode.getTargets().get(0);
if (target.getMaxNumberOfTargets() == Integer.MAX_VALUE) {
sb.append("any number of target ").append(target.getTargetName()).append(" gain ");
} else if (target.getMaxNumberOfTargets() > 1) {
if (target.getNumberOfTargets() < target.getMaxNumberOfTargets()) {
sb.append("up to ");
}
sb.append(target.getMaxNumberOfTargets()).append(" target ").append(target.getTargetName()).append(" gain ");
} else {
if (!target.getTargetName().toUpperCase(Locale.ENGLISH).startsWith("ANOTHER")) {
sb.append("target ");
}
sb.append(target.getTargetName()).append(" gains ");
}
} else {
sb.append("gains ");
}
sb.append(ability.getRule());
if (durationPhaseStep != null) {
sb.append(" until your next ").append(durationPhaseStep.toString().toLowerCase(Locale.ENGLISH));